Golaem 5.1 (2016/04/27)

New Features

  • Trajectory Edit and Snap To layers in the Simulation Cache Layout Tool
  • Grouping of layers in the Simulation Cache Layout Tool
  • Support of shadows casting (only Spot Light for now) in the viewport


  • Painted Entity Type is now saved in the Paint Tool texture
  • Support of animated FBX Terrain (transforms) in the Simulation Cache Proxy
  • Speed and Acceleration Per-Particle attributes can now be animated
  • Support of modulo (%) operator in Expressions
  • Simulation FBX Mode exports assets-repartition Entity meshes
  • New Heading / Attitude / Bank Channel
  • UVPin Behavior now uses mesh normals instead of smoothed vertex normals
  • Handle Motion Channels with SyncMotion Behaviors
  • Exported FBX files are now compatible with Maya 2014 and later (from Character Maker or Simulation Exporter)
  • PreEmit / PostEmit Callbacks preserve selection in the Population Tool Locator

Bug Fixes

  • Fixed transform computation applied to V-Ray Render Proxy
  • Fixed frame offset combined with motion blur in V-Ray
  • Fixed a bug which deletes simulation when skipping frames
  • Fixed Motion Locator posture computation
  • Fixed rotation axis in the SetBone Behavior
  • Fixed Expressions computation in the Set Bone Behavior
  • Fixed starting / stopping duration not taken into account in the Locomotion Behavior
  • Fixed Vector attribute generation when using V-Ray Vector Shader Attribute
  • Fixed Vector Field computation when using Random Target in a GoTo Behavior
  • Fixed refresh in the Physics Properties dialog in the Character Maker
  • Fixed Simulation Cache Replay timeline display when simulation starts before frame 1
  • Fixed Render Previz Display Mode using wrong camera with multiple Maya viewports
  • Fixed a crash at simulation initialization when multiple particle systems are connected to a CrowdField
  • Fixed a crash when computing mesh names in glmAssetMeshTools command
  • Fixed a crash when using Golaem Groups
  • Fixed a crash when using several simulations
  • Fixed a crash when creating a loop between triggers in the Trigger Editor
  • Fixed a crash when setting a next behavior in the If Operator
  • Fixed a crash when no UV is present on the mesh used in a Cloth Behavior
  • Fixed trigger node enabled / disabled coloring in the Trigger Editor
  • Fixed a refresh bug when selecting a node in the Node Outliner in the Character Maker
  • Fixed Simulation Cache Layout GUI (buttons, tooltips, refresh...)
  • Fixed "Show In Maya" option in the Character Maker interfering with Maya selection
  • Fixed conflict between the Hypershade and the Population Tool Locator AETemplate in Maya 2016
  • Fixed behavior unlink when using a Parallel, NoOrder or Loop operator
  • Fixed triggers not properly reset when re-entering behaviors or some operators
  • Fixed the Behavior Editor Visual Feedback refresh when unselecting an Entity
  • Fixed a refresh bug when resetting shaders in the Character Maker
  • Fixed CharacterController Behavior when using Flock Behaviors
  • Fixed the frame Rate in the Motion Preview Tool
  • Fixed minimize / maximize in the Behavior Editor
  • Fixed kill option in the Layout command


  • Tool bar can not be removed anymore from the BehaviorEditor
  • Added a button to open the Trigger Editor from the TriContainer
  • Added buttons to open the Trigger Editor for each triggers in the If Operator


  • Merge of glmHistoryExport and glmSimulationCacheCmd into glmHistory Command

Character Pack

  • Improved shaders, now native renderer shaders for all characters

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 20.X
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4b31
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Renderman Studio 19.0