Golaem 5.1.1.1 (2016/05/18)

Important Notice

Bone expressions of the SetBone behavior have been unified between Golaem Crowd 5.1 and 5.1.1
Use MEL function golaemCrowd51To511() to update your scene from Golaem Crowd 5.1 to 5.1.1

New Features

  • New Apex Cloth Behavior (Windows only) - Beta

Improvements

  • nCloth Behavior now supports Input Mesh Attract
  • Trajectory Edit Layer now supports Maya deformers
  • Trajectory Edit Layer now supports curve smoothing
  • Trajectory Edit Layer now supports two modes: curve length preservation or frame based position
  • Trajectory Edit Layer can also be combined other transform layers
  • Perceived Obstacles and Perceived Entities attributes in the Navigation Behavior
  • Smooth Position Filters in the SetBone Behavior
  • Effector bones can now be scaled within the SetBone Behavior
  • Flock perching is now a Behavior
  • Particle systems are now linked to their Population Tool Locator
  • Improved "Save" Behaviors (it is now possible to specify what objects will be saved along with the Behaviors)
  • Improved display of Vector Field nodes
  • Improved Outer Flow of Vector Field nodes

Bug Fixes

  • Fixed a crash when trying to delete a weighted group in the Geometry Tab of the Character Maker
  • Fixed a crash when exporting simulation as FBX using the "Export Animations To Separate Files" mode
  • Fixed a crash when ending a Character Controller Behavior
  • Fixed a crash when changing cache directory or cache name in the Simulation Cache Proxy node
  • Fixed a crash when flocking in 2D mode
  • Fixed wrong footprint computation on mirrored animations
  • Fixed scales applied to multiple Entities in the Simulation Cache Layout
  • Fixed keyframe addition in the Constraint Behavior
  • Fixed unlinked behaviors issue when saving a Behavior Graph as custom
  • Fixed Simulation Cache Layout Import Posture command
  • Fixed IK offset interpolation in postures
  • Fixed nCloth Render Previz when using an UVPin Behavior
  • Fixed duplicate of a Random Operator
  • Fixed mirror and enable controls of the Motion Clip in the Motion Behavior
  • Fixed grouping of behaviors (connections were removed)
  • Fixed Scene Check Test when a Navigation Behavior is in the scene
  • Fixed Flock perching

Refactoring

  • CharacterMaker Locator Physics Shapes are hidden when not in Skeleton Mode
  • Position, Rotation and Scale expressions have been merged in the SetBone Behavior
  • Behavior Containers are automatically renamed when their EntityType node is renamed
  • New icon for the Geometry Behavior

DevKit

  • Update of the Simulation Cache Reader sample to generate character geometries

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 20.X
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4b31
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Renderman Studio 19.0