Golaem 5.2 (2016/06/23)

Important Notice

IMPORTANT: Notice that Simulation Cache Proxy and Render proxy have been unified between Golaem Crowd 5.1.1 and 5.2
Use MEL function golaemCrowd511To52() to update your scene from Golaem Crowd 5.1.1 to 5.2
IMPORTANT: To be able to render a simulation, Golaem must be set in Cache Replay Mode 
See the changes details in the New Render Workflow tutorial

New Features

  • New unified Crowd Render Proxy (automatically created when a Simulation Cache Proxy node is created)
  • New Apex Cloth Behavior
  • Simulation Cache Library Tool
  • Automatic mesh instancing mechanism with Arnold & Renderman
  • Behaviors can now have multiple outputs / stopping triggers
  • Batch Export Button in the Simulation Exporter
  • New Export Geometry In One File Fbx Mode in the Simulation Exporter


  • Faster duplicate layer in the Simulation Cache Layout
  • Improvement of the OutPlug Attribute in the Simulation Cache Proxy Node
  • Automatic Cloth Asset system in the ApexCloth Behavior
  • Control on noise / random in the Ramp Node
  • Starting / stopping duration in the ApexCloth Behavior
  • Starting / stopping speed in the PerchOn Behavior
  • Visual Feedback for the SetBone Behavior
  • PerchOn status Channels
  • Geometry Behavior Channels
  • Shader Attributes range is now read from Maya shading graph in the Geometry Tab of the Character Maker
  • Added Spine mirror mapping in the Character File
  • Limit number of similar log traces (default to 5)
  • Default Golaem color (orange) can be changed in the Crowd Manager Node
  • Clear button in the Painted Zone and Vector Field Locators
  • New locomotion database threshold for dimension computation in the Locomotion Behavior
  • Locomotion database dimension information in the Locomotion Behavior Visual Feedback

Bug Fixes

  • Fixed attribute coloration in Maya 2015 and 2016 when attributes are connected (now appears yellow)
  • Fixed ApexCloth Behavior scaling bug
  • Fixed Alembic / FBX geometry export with erased entities
  • Fixed cloth shading in the Render Previz display mode
  • Fixed SetBone Behavior when the played motion has squash'n'stretch
  • Fixed a crash with PPAttribute in the Expression Trigger
  • Fixed a crash when executing triggers in multithread
  • Fixed a crash when rendering displacement with V-Ray
  • Fixed a crash when starting a Physicalize behavior
  • Fixed a crash when editing Ragdoll Maya Meshes scale with a negative value in the Character Maker
  • Fixed a crash when setting up a wrong id of Ramp in an Expression
  • Fixed a crash when rendering multiple Render Proxies with V-Ray
  • Fixed a crash when changing the Physics Mode of an Entity when in collision with other Entities
  • Fixed Simulation Cache Library item creation
  • Fixed stopping PerchOn Behavior delay
  • Fixed GLMCROWD_NO_LICENSE environment variable
  • Fixed connections between the Population Tool and their particle systems
  • Fixed boldness and time to turn around in the Navigation Behavior
  • Fixed entities detection when a Navigation Behavior is stopped and restarted
  • Fixed bad rotations with multiple axis in the Simulation Cache Layout
  • Fixed Entity Duplication in the Simulation Cache Layout
  • Fixed Duplicated Entities Kill in the Simulation Cache Layout
  • Fixed animation mirroring
  • Fixed archive scene with Apex Cloth files
  • Fixed Render Previz jiterring when using scaled cameras
  • Fixed black screen when using maya selection with the Paint Tool
  • Fixed Apex Cloth simulation export when using several clothes on an Entity Type
  • Fixed Apex Cloth simulation export when using 'latch to neareset' in PhysX


  • Golaem is switched in Cache Replay Mode when a simulation is exported
  • Render only works if Golaem is set in Cache Replay Mode
  • Channel Helper in the SetBone Behavior
  • Added shelf icon for the Simulation Cache Library
  • Removed shelf icons for the Physics and the Flock Locator (accessible in the Crowd Menu instead)
  • Painted meshes are now checked before being painted
  • Removed light linking in the Entity Type and Simulation Cache Proxy Nodes (use scene lights and shadows instead)
  • Removed Share Triggers contextual menu in the Behavior Editor


  • glmBatchCrowdSimulationExporter command to batch export a Golaem Simulation

Supported Rendering Engines

  • Mtoa 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.30.XX, 3.10.01, 3.00.01 & 3.05.04
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 20.X
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4b31
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • V-Ray For Maya 2.4
  • Renderman Studio 19.0