Golaem 5.2.1 (2016/07/13)

New Features

  • Support of Maya 2016 Ext 2 (only Legacy Viewport for now)
  • Automatic mesh instancing mechanism with Mental Ray & V-Ray (without motion blur)

Improvements

  • Improved import geometry time on huge environments in the NavMesh Creator
  • Improved NavMesh creation time in the NavMesh Creator (support of shared edges)
  • Improved interaction between Crowd Rigid Bodies and Entities Rigid Bodies
  • Offset parameter in the LookAt Behavior
  • Support of Render Layers in the Simulation Cache Render Node
  • Support of Batch Export in the Apex Cloth Behavior
  • Support of ground adaptation when scaling a Simulation Cache Proxy node
  • New Export Geometry In One File Per Entity Fbx Mode in the Simulation Exporter
  • New option to export Ascii Fbx files in the Simulation Exporter
  • Added an option box for duplicating behaviors (triggers can be either new or shared)
  • New Blend to Animation parameter when switching to Kinematic Rigid Body in the Physicalize Behavior
  • New optionVar for Shader files

Bug Fixes

  • Fixed drag and drop of Containers and Operators from  the Behavior Outliner in the Behavior Editor
  • Fixed duplicating triggers when duplicating behaviors
  • Fixed wrong scaling when exporting FBX Geometry
  • Fixed Geometry Behavior when exporting FBX Geometry
  • Fixed a crash at the plugin unload
  • Fixed a crash when automapping biped characters in the Character Maker
  • Fixed a crash when using the Physicalize or the Force Behaviors
  • Fixed a crash when using motion blur and instancing rigid meshes in the Arnold Render plugin
  • Fixed a crash when the Character File is missing in Simulation Cache Replay mode
  • Fixed a crash when multithreading the start of a Force Behavior
  • Fixed a crash when having more than 16 Blend shapes displayed in the Render Previz display mode
  • Fixed a crash when the vertex cache is not coherent with mesh control points in the Render Previz display mode
  • Fixed a freeze when importing geometry in the Geometry Tab of the Character Maker
  • Fixed the Check Shaders tool when a simulation has not been exported
  • Fixed automatic Apex creation with in the Apex Cloth Behavior
  • Fixed automatic Apex creation when several assets have the same name but from different character files in the Apex Cloth Behavior
  • Fixed automatic Apex creation when no bones are configured in the Apex Cloth Behavior
  • Fixed ground adaptation with in Simulation Cache Replay mode
  • Fixed bad orientation of 1-bone characters with SnS in Simulation Cache Replay mode
  • Fixed terrain draw in the Simulation Cache Proxy node
  • Fixed Windows batch export when using glmBatchCrowdSimulationExporter
  • Fixed save window in the Character Maker

Supported Rendering Engines

  • Mtoa 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.40.XX, 3.30.XX
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 20.X
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4b31
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • V-Ray For Maya 2.4
  • Renderman Studio 19.0