Golaem 5.2.1 (2016/07/13)
New Features
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Support of Maya 2016 Ext 2 (only Legacy Viewport for now)
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Automatic mesh instancing mechanism with Mental Ray & V-Ray (without motion blur)
Improvements
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Improved import geometry time on huge environments in the NavMesh Creator
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Improved NavMesh creation time in the NavMesh Creator (support of shared edges)
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Improved interaction between Crowd Rigid Bodies and Entities Rigid Bodies
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Offset parameter in the LookAt Behavior
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Support of Render Layers in the Simulation Cache Render Node
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Support of Batch Export in the Apex Cloth Behavior
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Support of ground adaptation when scaling a Simulation Cache Proxy node
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New Export Geometry In One File Per Entity Fbx Mode in the Simulation Exporter
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New option to export Ascii Fbx files in the Simulation Exporter
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Added an option box for duplicating behaviors (triggers can be either new or shared)
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New Blend to Animation parameter when switching to Kinematic Rigid Body in the Physicalize Behavior
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New optionVar for Shader files
Bug Fixes
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Fixed drag and drop of Containers and Operators from the Behavior Outliner in the Behavior Editor
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Fixed duplicating triggers when duplicating behaviors
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Fixed wrong scaling when exporting FBX Geometry
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Fixed Geometry Behavior when exporting FBX Geometry
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Fixed a crash at the plugin unload
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Fixed a crash when automapping biped characters in the Character Maker
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Fixed a crash when using the Physicalize or the Force Behaviors
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Fixed a crash when using motion blur and instancing rigid meshes in the Arnold Render plugin
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Fixed a crash when the Character File is missing in Simulation Cache Replay mode
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Fixed a crash when multithreading the start of a Force Behavior
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Fixed a crash when having more than 16 Blend shapes displayed in the Render Previz display mode
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Fixed a crash when the vertex cache is not coherent with mesh control points in the Render Previz display mode
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Fixed a freeze when importing geometry in the Geometry Tab of the Character Maker
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Fixed the Check Shaders tool when a simulation has not been exported
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Fixed automatic Apex creation with in the Apex Cloth Behavior
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Fixed automatic Apex creation when several assets have the same name but from different character files in the Apex Cloth Behavior
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Fixed automatic Apex creation when no bones are configured in the Apex Cloth Behavior
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Fixed ground adaptation with in Simulation Cache Replay mode
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Fixed bad orientation of 1-bone characters with SnS in Simulation Cache Replay mode
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Fixed terrain draw in the Simulation Cache Proxy node
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Fixed Windows batch export when using glmBatchCrowdSimulationExporter
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Fixed save window in the Character Maker
Supported Rendering Engines
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Mtoa 1.2.X / Arnold Core 4.2.X
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V-Ray For Maya 3.40.XX, 3.30.XX
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V-Ray For 3ds Max 3.30.XX
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Renderman Studio 20.X
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Mental Ray For Maya (any version)
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3Delight Studio Pro 11.0.XX
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Guerilla Render 1.4b31
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Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
- V-Ray For Maya 2.4
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Renderman Studio 19.0