Golaem 5.2.2 (2016/08/10)

New Features

  • Shader Attribute Layer in the Simulation Cache Layout Tool
  • SnapTo and Duplicate Layer in the Simulation Cache Layout Tool
  • Vertex cache instancing mechanism
  • Enable / Disable Layout in the Simulation Cache and Crowd Render Proxy Nodes
  • Layout File can now be changed in the Simulation and Crowd Render Proxy Nodes
  • Layout Terrain can now be changed in the Simulation and Crowd Render Proxy Nodes
  • New Texture Trigger to read the color from Maya Texture Nodes (either 2d or 3d textures)

Improvements

  • Simulation Exporter Window now has a Simulation Baker tab to export Alembic, Fbx files for Crowd Render Proxy Nodes
  • Support of colliders in the Automatic Apex Generation
  • Support of skinning weight to determine the max distance on each vertex in the Automatic Apex Generation
  • Geometry generation for Arnold is now multithreaded
  • Improved Social Force Avoidance in the Navigation Behavior
  • New parameters to control Social Force Avoidance in the Navigation Behavior
  • Improved Bake Layout in the Simulation Cache Layout Tool
  • SaveAs option in the Simulation Cache Layout Tool
  • Color threshold Attribute in the Painted Zone Trigger
  • Layout Terrain is now saved in the Simulation Cache Library
  • Layout Terrain is now saved in the Simulation Cache Library
  • All Simulation Cache Proxies are imported in the the Simulation Cache Library if none are selected
  • Better navigation when using VectorField nodes with high velocity Entities

Bug Fixes

  • Fixed ApexCloth Behavior not working with the Detach Behavior
  • Fixed a crash when using a Motion Blur Window Size smaller than 1
  • Fixed a crash when rendering cloth with motion blur
  • Fixed a crash when using Apex files with a long path
  • Fixed a crash when trying to export to an unreachable folder with the Simulation Exporter
  • Fixed a crash when opening a scene with a non existing NavMesh file
  • Fixed a crash when deleting Trajectory layer transform in the Simulation Cache Layout Tool
  • Fixed selection of the Simulation Cache Proxy node
  • Fixed export terrain when directory was not existing
  • Fixed invalid character file load in the Character Maker
  • Fixed ground adaptation when using a Flock Locator
  • Fixed assets not editable when having multiple Simulation Cache Proxy Nodes and using the Assets Palette Tool
  • Fixed selection of entities after duplication in the Simulation Cache Layout Tool
  • Fixed ground adaptation when using the Trajectory Layer in the Simulation Cache Layout Tool
  • Fixed operations not being applied to every duplicated entities in the Simulation Cache Layout Tool
  • Fixed "AEVectorFieldLocatorTemplate.mel line 61" error when selecting a VectorField Node
  • Fixed simulation cache dim screenshot when not found in Simulation Cache Library
  • Fixed screenshot generation in the Simulation Cache Library

Refactoring

  • Removed Export Terrain Item from the Golaem Menu (now in the Simulation Cache Proxy)
  • Frame Attribute in the Simulation Cache Proxy Node
  • Simulation Cache Library File is now saved on Maya exit

API

  • New layout and terrain flags in glmCrowdSimulationExporter
  • New glmCrowdSimulationBaker command
  • New OptionVar for Simulation Cache Library Files
  • New OptionVar for Simulation Layout Files

Supported Rendering Engines

  • Mtoa 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.40.XX, 3.30.XX
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 20.X
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4b31
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • V-Ray For Maya 2.4
  • Renderman Studio 19.0