Golaem 5.2.2 (2016/08/10)
New Features
- Shader Attribute Layer in the Simulation Cache Layout Tool
-
SnapTo and Duplicate Layer in the Simulation Cache Layout Tool
-
Vertex cache instancing mechanism
-
Enable / Disable Layout in the Simulation Cache and Crowd Render Proxy Nodes
-
Layout File can now be changed in the Simulation and Crowd Render Proxy Nodes
-
Layout Terrain can now be changed in the Simulation and Crowd Render Proxy Nodes
-
New Texture Trigger to read the color from Maya Texture Nodes (either 2d or 3d textures)
Improvements
-
Simulation Exporter Window now has a Simulation Baker tab to export Alembic, Fbx files for Crowd Render Proxy Nodes
-
Support of colliders in the Automatic Apex Generation
-
Support of skinning weight to determine the max distance on each vertex in the Automatic Apex Generation
-
Geometry generation for Arnold is now multithreaded
-
Improved Social Force Avoidance in the Navigation Behavior
-
New parameters to control Social Force Avoidance in the Navigation Behavior
-
Improved Bake Layout in the Simulation Cache Layout Tool
-
SaveAs option in the Simulation Cache Layout Tool
-
Color threshold Attribute in the Painted Zone Trigger
-
Layout Terrain is now saved in the Simulation Cache Library
-
Layout Terrain is now saved in the Simulation Cache Library
-
All Simulation Cache Proxies are imported in the the Simulation Cache Library if none are selected
-
Better navigation when using VectorField nodes with high velocity Entities
Bug Fixes
-
Fixed ApexCloth Behavior not working with the Detach Behavior
-
Fixed a crash when using a Motion Blur Window Size smaller than 1
-
Fixed a crash when rendering cloth with motion blur
-
Fixed a crash when using Apex files with a long path
-
Fixed a crash when trying to export to an unreachable folder with the Simulation Exporter
-
Fixed a crash when opening a scene with a non existing NavMesh file
-
Fixed a crash when deleting Trajectory layer transform in the Simulation Cache Layout Tool
-
Fixed selection of the Simulation Cache Proxy node
-
Fixed export terrain when directory was not existing
-
Fixed invalid character file load in the Character Maker
-
Fixed ground adaptation when using a Flock Locator
-
Fixed assets not editable when having multiple Simulation Cache Proxy Nodes and using the Assets Palette Tool
-
Fixed selection of entities after duplication in the Simulation Cache Layout Tool
-
Fixed ground adaptation when using the Trajectory Layer in the Simulation Cache Layout Tool
-
Fixed operations not being applied to every duplicated entities in the Simulation Cache Layout Tool
-
Fixed "AEVectorFieldLocatorTemplate.mel line 61" error when selecting a VectorField Node
-
Fixed simulation cache dim screenshot when not found in Simulation Cache Library
-
Fixed screenshot generation in the Simulation Cache Library
Refactoring
- Removed Export Terrain Item from the Golaem Menu (now in the Simulation Cache Proxy)
- Frame Attribute in the Simulation Cache Proxy Node
- Simulation Cache Library File is now saved on Maya exit
API
-
New layout and terrain flags in glmCrowdSimulationExporter
-
New glmCrowdSimulationBaker command
-
New OptionVar for Simulation Cache Library Files
-
New OptionVar for Simulation Layout Files
Supported Rendering Engines
-
Mtoa 1.2.X / Arnold Core 4.2.X
-
V-Ray For Maya 3.40.XX, 3.30.XX
-
V-Ray For 3ds Max 3.30.XX
-
Renderman Studio 20.X
-
Mental Ray For Maya (any version)
-
3Delight Studio Pro 11.0.XX
-
Guerilla Render 1.4b31
-
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
- V-Ray For Maya 2.4
-
Renderman Studio 19.0