Golaem 5.3.0.1 (2016/09/28)
Important Notice
From this release, Renderman 19 and V-Ray 2.4 are not supported anymore
New Features
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New multithreaded Geometry File Format (.gcg) to store Character skinning! Up to 50x faster geometry generation at rendering time!
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New Transition Editor to control precisely between two Animation Behaviors
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Support of Redshift 2.0.52 Beta (shading variation is not supported yet)
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Support of Mtoa 1.3
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Support of Renderman Studio 21.0
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Support of Maya 2017 (only Legacy Viewport for now)
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New Simulation Cache Proxy Manager to handle Simulation Cache Proxy Nodes
Improvements
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Geometry assignment Channels
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EntityType Node creator interactive menu
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Added option to set a namespace on Mesh Assets or Shaders in the Character Maker
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Automatic Character bounding box computation in the Character Maker
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Asset Groups having only Asset Groups children are weighted by default in the Character Maker
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New Locomotion mode (direct mode controlled by animation) in the Locomotion Behavior
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Evaluation of the Random Trigger can now be constant
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Better performances for the Texture trigger
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New VRay displacement strategy (now reads attribute from the scene)
Bug Fixes
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Fixed Ass Bake Export (wrong syntax)
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Fixed FBX Bake Export with Point Cache when using ':' prefixed names
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Fixed Bake frames when using a scene made before Golaem 5.2.2
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Fixed huge memory leaks when rendering with Mental Ray
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Fixed item creation in the Simulation Cache Library
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Fixed referencing a Crowd Manager Node in a Cache Replay scene
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Fixed World Servo Mode velocity computation in the Physicalize Behavior
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Fixed MotionBehavior.currentFrame & currentRatio Channels (renamed as motionFrame and motionRatio)
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Fixed support of multiple displacement attributes with the same name in the Character Maker
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Fixed a crash when hiding particle systems
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Fixed a crash when exporting Simulation Caches in a read-only folder
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Fixed a crash at rendering time when using the SnapTo Layer in the Simulation Layout Tool
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Fixed a crash when bake exporting some simulations
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Fixed ground adaptation at rendering time when using a Time Offset / Time Warp layer in the Simulation Layout Tool
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Fixed Set Mesh layer when dealing with cloth Mesh Assets in the Simulation Layout Tool
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Fixed Simulation Cache Layout Tool refresh when creating a Simulation Cache Proxy in a blank scene
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Fixed terrain assignment when baking a Simulation Cache Proxy
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Fixed scaling of Arnold bounding boxes
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Fixed ground adaptation set to Particle and no NavMesh
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Fixed bone window list in the Simulation Cache Proxy
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Fixed displacement keyword in the Geometry Tab of the Character Maker
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Fixed multiple opening of the Simulation Cache Library
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Fixed golaemCrowdCleanPre52 error when batch rendering
Refactoring
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Geometry File exporter helper (gcg or fbx) in the Character Maker
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Subdivision Type panel has been removed in the NavMesh Creator (not used anymore)
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Added shelf icon for the Import Shaders Tool
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Added a message in the status bar when saving a file succesfully in the Character Maker
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Crop Motion / Edit Motion / Footprint panels can now be hidden in the Character Maker
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Render instancing has been disabled for Mental Ray due to major leaks that cannot be handled yet
API
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New automatic skeleton and geometry import flags in the glmCharacterMaker command
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glmExportMotion now returns conversion quality values (mean position, orientation and scale errors)
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Reorganization of the Python code as package
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Reorganization of the Devkit
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Devkit samples now come with their compiled version
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Removed OptionVar for Simulation Layout Files (used the same one than Simulation Caches)
Supported Rendering Engines
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Mtoa 1.3.X & 1.2.X / Arnold Core 4.2.X
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V-Ray For Maya 3.40.XX & 3.30.XX
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V-Ray For 3ds Max 3.30.XX
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Renderman Studio 21.X
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Mental Ray For Maya (any version)
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Redshift 2.0.52
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3Delight Studio Pro 11.0.XX
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Guerilla Render 1.4b31
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Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
- Renderman Studio 20.0