Golaem 5.3.1 (2016/10/21)
Improvements
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Improved memory usage at rendering time (up to 50%)
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Improved Collision Trigger UI
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Improved "Open Layout File" in the Simulation Cache Layout (load all relevant gscl at the same time)
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Improved UI for the Animation Transition node (max zoom level, transition mode display, snap on maya frames, refresh)
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Sampled frames are now logged when rendering with a Info log level
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Auto Compute Motion Blur parameters tool in the Crowd Render Proxy
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Added new subdivision parameters for Arnold
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New "Random Target on Mesh" Target Mode in the GoTo Behavior
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Added an option to remove the Motion Clip first frame offset in the SyncMotion Behavior
Bug Fixes
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Fixed render failure at second render with Redshift
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Fixed motion blur computation in 3Delight
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Fixed motion blur computation in Mental Ray
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Fixed motion blur computation in Renderman
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Fixed render percent in Redshift
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Fixed V-Ray render layer support
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Fixed bbox clamping in Redshift
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Fixed Simulation Cache corruption when using blend shapes with additive blending
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Fixed Limbs computation when using additive blending
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Fixed a crash when using the SetMeshAsset layer in a non existing mesh in the Simulation Cache Layout
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Fixed a crash when selecting an entity by entering its id in the Visual Feedback
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Fixed a crash when rendering an empty Crowd Render Proxy
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Fixed a crash when viewing cloth in the Simulation Cache Proxy
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Fixed Enable Layout checkbox in the Simulation Cache Proxy
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Fixed Terrain adaptation in Maya 2017
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Fixed multiple skeleton connected to the OutPlug Attribute of the Simulation Cache Proxy
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Fixed Layout File not saving when closing a scene without saving it
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Fixed consistency between Simulation Render Percent and Simulation Display percent
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Fixed normal computation in footprint display
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Fixed collision with Yeti render callbacks
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Fixed dynamic target / dynamic target update period in the GoTo Behavior
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Fixed update of percentage when setting Entity Types percents from the text field in the Population Tool
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Fixed Entity Types percents in the Group Entity Type Node in VP2.0
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Fixed bad offset for one bone constrained Character in the Render Previz display mode
Refactoring
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Shader importer when a Character File is loaded via the Entity Type Interactive Menu
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Instancing is disabled in the Redshift Render plugin
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Instancing is now enabled in the V-Ray Render plugin
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Automatic triangulation is now disabled in the Arnold Render plugin (faster and more precise geometry)
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NavMesh Creator now ignores hidden geometry
API
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Update automatic skeleton flags in the glmCharacterMaker command to take detection mode and auto compute parameters into account
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Support of layout and terrain files in SimulationCacheToolCmd
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Simulation Exporter Tool updates the Simulation Export optionVar when a simulation is exported
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New optionVar for Simulation Bake files
Supported Rendering Engines
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Mtoa 1.3.X & 1.2.X / Arnold Core 4.2.X
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V-Ray For Maya 3.40.XX & 3.30.XX
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V-Ray For 3ds Max 3.30.XX
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Renderman Studio 21.X
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Mental Ray For Maya (any version)
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Redshift 2.0.66
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3Delight Studio Pro 11.0.XX
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Guerilla Render 1.4b31
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Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
- Renderman Studio 20.0