Golaem 5.3.1 (2016/10/21)

Improvements

  • Improved memory usage at rendering time (up to 50%)
  • Improved Collision Trigger UI
  • Improved "Open Layout File" in the Simulation Cache Layout (load all relevant gscl at the same time)
  • Improved UI for the Animation Transition node (max zoom level, transition mode display, snap on maya frames, refresh)
  • Sampled frames are now logged when rendering with a Info log level
  • Auto Compute Motion Blur parameters tool in the Crowd Render Proxy
  • Added new subdivision parameters for Arnold
  • New "Random Target on Mesh" Target Mode in the GoTo Behavior
  • Added an option to remove the Motion Clip first frame offset in the SyncMotion Behavior

Bug Fixes

  • Fixed render failure at second render with Redshift
  • Fixed motion blur computation in 3Delight
  • Fixed motion blur computation in Mental Ray
  • Fixed motion blur computation in Renderman
  • Fixed render percent in Redshift
  • Fixed V-Ray render layer support
  • Fixed bbox clamping in Redshift
  • Fixed Simulation Cache corruption when using blend shapes with additive blending
  • Fixed Limbs computation when using additive blending
  • Fixed a crash when using the SetMeshAsset layer in a non existing mesh in the Simulation Cache Layout
  • Fixed a crash when selecting an entity by entering its id in the Visual Feedback
  • Fixed a crash when rendering an empty Crowd Render Proxy
  • Fixed a crash when viewing cloth in the Simulation Cache Proxy
  • Fixed Enable Layout checkbox in the Simulation Cache Proxy
  • Fixed Terrain adaptation in Maya 2017
  • Fixed multiple skeleton connected to the OutPlug Attribute of the Simulation Cache Proxy
  • Fixed Layout File not saving when closing a scene without saving it
  • Fixed consistency between Simulation Render Percent and Simulation Display percent
  • Fixed normal computation in footprint display
  • Fixed collision with Yeti render callbacks
  • Fixed dynamic target / dynamic target update period in the GoTo Behavior
  • Fixed update of percentage when setting Entity Types percents from the text field in the Population Tool
  • Fixed Entity Types percents in the Group Entity Type Node in VP2.0
  • Fixed bad offset for one bone constrained Character in the Render Previz display mode

Refactoring

  • Shader importer when a Character File is loaded via the Entity Type Interactive Menu
  • Instancing is disabled in the Redshift Render plugin
  • Instancing is now enabled in the V-Ray Render plugin
  • Automatic triangulation is now disabled in the Arnold Render plugin (faster and more precise geometry)
  • NavMesh Creator now ignores hidden geometry

API

  • Update automatic skeleton flags in the glmCharacterMaker command to take detection mode and auto compute parameters into account
  • Support of layout and terrain files in SimulationCacheToolCmd
  • Simulation Exporter Tool updates the Simulation Export optionVar when a simulation is exported
  • New optionVar for Simulation Bake files

Supported Rendering Engines

  • Mtoa 1.3.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.40.XX & 3.30.XX
  • V-Ray For 3ds Max 3.30.XX
  • Renderman Studio 21.X
  • Mental Ray For Maya (any version)
  • Redshift 2.0.66
  • 3Delight Studio Pro 11.0.XX
  • Guerilla Render 1.4b31
  • Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
  • Renderman Studio 20.0