Golaem 5.3.3 (2016/12/19)
New Features
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New MeshPin Behavior to remap simulations on a specific Mesh Space
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Collision detection between slots of different Population Tool Locators
Improvements
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Distance X & Z in the Population Tool Locator
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Noise X & Z in the Population Tool Locator
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Mesh Object Id Mode in the Render Proxy
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New flags characterFileId, meshIds, shaderAttributeValue in glmSimulationCacheTool command
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Redshift shading variation is taking into account when importing geometry in the Character Maker
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Redshift rendering proxy takes Render Proxy time into account
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A default Rendering Type is created when a new Character is initialized in the Character Maker
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Raycast distance for Polygon Triggers can be configured
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Contextual menu to remove the tip on Effectors in the Character Maker
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Added displacement information to the vrscene exporter for 3ds Max
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SyncMotion Behavior can be used without any transform
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New option to keep the original animation orientation in the SyncMotion Behavior
Bug Fixes
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Fixed a crash when using multiple VrayGolaem nodes in 3ds Max
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Fixed a crash when exiting Maya with External Entities
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Fixed a crash when doing a Play Backward next to the simulation start frame
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Fixed shaderAttribute flag in glmCharacterFileTool command
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Fixed Cache Proxy Library Item creation when in Component Mode
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Fixed transform parameter when rendering with Renderman
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Fixed FBX To GCG Conversion ignoring some meshes (based on wrong material assertion)
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Fixed FBX Export (Animation Mode) when using Rigid Meshes
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Fixed PLE license when using instanced in Redshift
Refactoring
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Switched viewport 2 rendering to subscene override to be compliant with Maya 2016.5 and 2017
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Forced coronal and transverse IK Planes when detecting a biped in the Character Maker
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Shader Importer triggers every time a Character File is loaded
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"Add all" button in WeightList controllers
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Contextual select in TextScrollListMapping controllers
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Layout files are now per Simulation Cache Proxy (instead of per CrowdField)
API
- New glmSceneLicenseCheck command
Supported Rendering Engines
- Mtoa 1.4.0 & 1.3.X / Arnold Core 4.2.X
- V-Ray For Maya 3.40.XX & 3.30.XX
- V-Ray For 3ds Max 3.30.XX
- Renderman Studio 21.X
- Mental Ray For Maya (any version)
- Redshift 2.0.76
- 3Delight Studio Pro 11.0.XX
- Guerilla Render 1.4.4
- Katana 2.X (Arnold and Renderman)