Golaem 5.3.4 (2017/01/23)
New Features
- Golaem can now store animation of non mapped bones in its Golaem Motion file (.gmo)
Improvements
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New Alembic Export mode, one file per entity
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Entity Id based Export in the Simulation Bake Tool
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Disable collisions option in the Physics Locator
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Hierarchical Shader Attributes range is now read from Maya shading graph in the Geometry Tab of the Character Maker
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New height offset parameter in the MeshPin Behavior
Bug Fixes
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Fixed blendshape export and naming in the gcg file format
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Fixed joint limits display in the Character Maker
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Fixed destination terrain adaptation in the Simulation Cache Proxy
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Fixed Layout File in the Simulation Cache Proxy saving when using Maya save
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Fixed scale and terrain adaptation in the Simulation Cache Proxy
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Fixed terrain display not using the proxy transform in the Layout Tool
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Fixed Shader Attributes range with Redshift shaders
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Fixed a crash when duplicating Entities with nCloth in the Layout Tool
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Fixed a crash when using Locomotion channels in the Locomotion Behavior
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Fixed a crash when creating a Population Tool with no slot
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Fixed a crash in the Perch Behavior when raycast distance was less than entity radius
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Fixed ground adaptation when using SnS animations with a leg length ratio > 1
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Fixed ground adaptation when the limb direction was upward
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Fixed baked geometry export not taking Layout into account
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Fixed Kill / Unkill Layout when rendering with Redshift
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Fixed Kill / Unkill Layout with entities with nCloth
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Fixed slot placement when distance was null but noise wasn't in the Population Tool
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Fixed archiving Layout file (.gscl)
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Fixed Python conflict between mToA and Golaem
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Fixed Flock Locator update when using VP2.0
Refactoring
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CrowdTargetLocator has ben replaced by the Population Tool Locator
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Motion Clips are now sequenced and not randomized anymore in the Motion and SyncMotion Behaviors
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More robust bone mapping in the Plug Output of the Simulation Cache Proxy
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New icon for the MeshPin Behavior
Supported Rendering Engines
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Mtoa 1.4.0 & 1.3.X / Arnold Core 4.2.X
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V-Ray For Maya 3.40.XX & 3.30.XX
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V-Ray For 3ds Max 3.30.XX
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Renderman Studio 21.X
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Mental Ray For Maya (any version)
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Redshift 2.0.77 to 2.0.80
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3Delight Studio Pro 11.0.XX
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Guerilla Render 1.4.4
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Katana 2.X (Arnold and Renderman)