Golaem 5.3.4.1 (2017/03/15)
New Features
- Added an option to export to an expanded vrscene file when rendering with v-ray in the Crowd Render Proxy
Improvements
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Display message/popup for unsaved Simulation Cache Layouts when baking
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Added a second curve with more precision in the Animation Transition node
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Added shallow_color in supported plugs for previz for RedShift
Bug Fixes
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Fixed ObjectID management with Redshfit
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Fixed a reproducibility issue when stopping a Navigation Behavior in multithread
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Fixed a crash and rendering glitches when using cloth + GCG + Multi Materials
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Fixed a crash and glitches when having multiple cloth meshes
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Fixed a crash when no shader is detected in mayaToGCG (mono material)
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Fixed Geometry baking not using selected entity ids properly
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Fixed Golaem Python modules loading within Maya 2017
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Fixed VRay IPR rendering
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Fixed Nucleus index for duplicated cloth connection to solver
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Fixed a potential crash after removing Entity Types nodes
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Fixed dirmap & wrong message when importing a gcg file from the Character Maker
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Fixed error message about skeleton bindpose scale not matching - the real bone name will be displayed
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Fixed the Enable Layout checkbox not taken into account in the Simulation Cache Library
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Fixed posture import for multiple characters in Layout
Supported Rendering Engines
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Mtoa 1.4.0 & 1.3.X / Arnold Core 4.2.X
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V-Ray For Maya 3.40.XX & 3.30.XX
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V-Ray For 3ds Max 3.30.XX
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Renderman Studio 21.X
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Mental Ray For Maya (any version)
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Redshift 2.0.77-80
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3Delight Studio Pro 11.0.XX
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Guerilla Render 1.4.4
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Katana 2.X (Arnold and Renderman)