Golaem 5.3.4.2 (2017/06/09)
New Features
- Added a Freeze On Collided mode in the MasterSlave Behavior (eg sticky arrows)
Improvements
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Added Object ID Pass support for EntityType and Character File
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Simulation Cache file quantization format attribute in the CrowdManager Node
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Conversion Factor can be set for Spine / Limbs / Effector nodes in the Character Maker
Bug Fixes
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Fixed blendshape deformation computation when controlled by a distant bone
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Fixed a crash when batch exporting motion files using the glmExportMotion command
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Fixed a crash when exporting a simulation with an External Entity Locator
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Fixed a crash when rendering Simulation Caches with Layout operations on missing Entities
Refactoring
- Golaem is now compiled with gcc 4.8
API
- Flag conversionFactor of the glmExportMotion command is now of type double 3
Supported Rendering Engines
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Mtoa 1.4.0 & 1.3.X / Arnold Core 4.2.X
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V-Ray For Maya 3.50.XX, 3.40.XX & 3.30.XX
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V-Ray For 3ds Max 3.30.XX
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Renderman Studio 21.0 & 21.1
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Mental Ray For Maya (any version)
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Redshift 2.0.77-80
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3Delight Studio Pro 11.0.XX
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Guerilla Render 1.4.4
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Katana 2.X (Arnold and Renderman)