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Support of non-triangulated geometry in the Character Geometry File (gcg)
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Simulation Cache file quantization format attribute in the CrowdManager Node
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Improved performances when using a MEL expression in an Input Channel Operator
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Conversion Factor can be set for Spine / Limbs / Effector nodes in the Character Maker
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New Export Animation In One File Per Entity FBX Mode in the Simulation Exporter
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New Export Animation In One File FBX Mode in the Simulation Exporter
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Added Expression as Target Mode in the Steer and GoTo Behaviors
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Added a Use Kinematic Target option in the Physicalize Behavior
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Added a Use Kinematic Target option in the Crowd Rigid Body node
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Added multiple Entity Types in the MasterSlave Behavior
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Added an AimAt mechanism in the MasterSlave Behavior
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Added a XYZ option to constraint position in the MasterSlave Behavior
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Added Object ID Pass support for EntityType and Character File
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Added Place on Connex Zones parameter in the Population Tool
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Added objectCount, objectPos, objectDist, objectId Channels for the ActivateSensor Behavior
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Added new target modes in the Steer Behavior
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Channels can be used within a MEL expression when using ##channelName##
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Population Tool Locators now get a unique ID
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Fixed ground adaptation when using "Direct Mode Controlled by Animation" in the Locomotion Behavior
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Particles emitted from Population Tool Locators get assigned the Population Tool ID as a PPAttribute (glmPopToolId)
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Added statistics parameter in the Terrain Locator (displays navmesh information)
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Added drawConnexZones parameter in the TerrainLocator
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Ground adaptation can now be disabled for an Entity Type (advanced attributes)
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Emit Behavior can now emit particles without Entity Types
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Added a vertex limit parameter for Convex Hulls in Crowd Rigid Body
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Fixed blendshape deformation computation when controlled by a distant bone
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Fixed mirror animations looks awkward in some specific cases
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Fixed wrong ground adaptation when playing mirror animations
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Fixed a crash when baking sparse Simulation Caches in FBX or Alembic
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Fixed a crash when using the Emit and Perception Behaviors
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Fixed a crash when UVs were not set for all the faces of the face when exporting a Character Geometry file
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Fixed a crash when rendering Simulation Caches with Layout operations on missing Entities
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Fixed a crash when setting slot count to 0 in the circle Population Tool
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Fixed a crash when having two or more CrowdFields and using the Perception
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Fixed headAttBank Channel (was not returning the correct heading)
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Fixed multiple crashes when using the SnapTo Layer in the Simulation Layout Tool
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Fixed precision issue when using the Population Tool and Painted Vector Fields
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Fixed jittering and frame lag in the MeshPin Behavior
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Fixed limbFootprintPosition channel when ground adaptation is disabled
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Fixed load / save PNG buttons in the Paint Tool
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Fixed ground adaptation and Layout when using the Renderman plugin
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Fixed Behavior Visual Feedback coloring when the Behavior is stopped
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Fixed the Force Behavior display
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Fixed Rotate Layer flag in the glmHistory command
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Fixed Bake Simulation Cache export when Simulation Cache name begins with numbers
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Fixed Terrain Locator assignment when using the Paint Tool to paint Population Tool density