Golaem 6.0.2 (2017/07/10)
New Features
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New Override Shader Layer in the Layout Tool
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New Channels for Body Orientation axes and Entity Up Vector as input / output
Improvements
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Added mirror operations in the Skeleton Tab of the Character Maker
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Traffic Lights status in the Traffic Crossing Locator
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Desired Speed and Move Orientation is now updated by the Flock Behavior
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Added Body Orientation axes and Entity Up Vector helpers in the viewport
Bug Fixes
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Fixed the Time Warp Layer
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Fixed Local Servo Physics Mode with Joint Limits not centered in the Physicalize Behavior
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Fixed wrong initialization when using emitters in the Channel Operator Behavior
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Fixed Roll Bones Mapping in the Character Maker
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Fixed ground adaptation in the Traffic Behavior
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Fixed mesh transform management in the PerchOn Behavior
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Fixed dynamic mesh transform management in the PerchOn Behavior
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Fixed a multithreading issue in the Attribute Behavior
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Fixed a crash when having overlapping crossings in the Traffic Locator
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Fixed a crash when starting a Physicalize Behavior with Entity Emitters
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Fixed a crash when using Entity Emitters and the Attribute Behavior
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Fixed a crash when rendering Entities with cloth simulation
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Fixed a crash in the Alembic Bake Export Per Entity mode
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Fixed a crash when using the Visual Feedback and a wrongly configured SetBone Behavior
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Fixed Locomotion Behavior not working anymore with Maya Particle Fields
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Fixed Create Vector Field button in the GoTo Behavior
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Fixed Paint Density button in the Population Tool
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Fixed Alembic and FBX Bake Export with prefixed mesh names
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Fixed vector evaluation in a MEL function of a Channel
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Fixed the World Direction To Body Angle Converter operation
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Fixed the World Direction To Move Angle Converter operation
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Fixed disabled 'Lock Posture on Stop' in the Physicalize Behavior
Refactoring
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Refactored error messages when converting motions in the Character Maker (now display the name of all bones)
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Import Motion Options are now in a collapsed menu in the Character Maker
API
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glmMayaToSimulationCacheCmd command has been renamed to glmMayaToSimulationCache
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Added a cancel button on progress bars in glmMayaToSimulationCache
Supported Rendering Engines
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Mtoa 2.0 & 1.4.X
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V-Ray For Maya 3.5X.XX & 3.4X.XX
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V-Ray For 3ds Max 3.50.XX
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Renderman Studio 21.X
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Mental Ray For Maya (any version)
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Redshift 2.0.91-93 / 2.5.13
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3Delight Studio Pro 11.0.XX
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Guerilla Render 1.4.4
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Katana 2.X (Arnold and Renderman)