GOLAEM 6.1 (2017/08/01)
Important notice
From this release, Golaem switches to Personal Learning Edition license if no commercial license is found.This behavior can be disabled by setting the GLMCROWD_NO_PLE environment variable to 1
More info on http://ple.mayacrowd.com
New Features
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New Nodal Editor to build and debug ChannelOperation Behavior graphs
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New Golaemisator Tool to convert Maya Characters and Animations in one click
Improvements
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Simulation Cache OutPlug now supports per-bone scale (SnS) in the Simulation Cache Proxy
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Faster physics simulation thanks to NVidia PhysX 3.4
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GPU acceleration for Rigid Body Collisions (only on Windows) (beta)
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Deformable meshes are now handled in the Perch Behavior
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Added Target Expression in the LookAt and IK Behaviors
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Added norm, dist and rand operations to the ChOp Operation Node
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Added a modulo conversion mode in the ChOp Converter Node
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Added presets buttons in the ChannelOperator Behavior
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PostRender Callbacks now get called by PreRender Callbacks (as sanity checks)
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Added a Reverse Order option in the Sort By Distance Sensor Filter
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Expressions can now be caster explicitely as Double, Vector, PPAttribute, MEL...
Bug Fixes
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Fixed node transformation and terrain adaptation in the 3dsMax plugin
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Fixed display when playing mirrored animations in the Motion Behaviors
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Fixed the one frame lag with animated meshes in the MeshPin Behavior
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Fixed out of frustum computation of Entities in the MeshPin Behavior
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Fixed a crash due to multithread access in the MeshPin Behavior
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Fixed a crash when setting an up vector almost equal to current up vector in the MeshPin Behavior
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Fixed a crash with the AimAt Attributes in the MasterSlave Behavior
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Fixed a crash when using the -selection and -transformId flags with an invalid transform Id in the glmHistory command
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Fixed Duplicate Layer on duplicated Entities in the Simulation Layout Tool
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Fixed Arnold Ass file bake export
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Fixed Entities not being simulated when some particles have a 0 lifespan
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Fixed Simulation Cache Bake when using Time Offset and Time Warp Layers in the Simulation Layout Tool
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Fixed MEL Expression not evaluated correctly in the ChOp Input Node
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Fixed MEL Expression not evaluated on first frame in the ChOp Input Node
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Fixed Local position and local orientation offsets unit conversion in the Emit Behavior
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Fixed Max Distance unit conversion in the PolygonZone Trigger
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Fixed PPAttribute Trigger not taking changes into account
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Fixed restart of the IK Behavior
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Fixed Target Expression initialization in the IK, LookAt, Steer and GoTo Behaviors
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Fixed Collision ID not working as expected in the Collision Trigger
Refactoring
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Golaem Minidump is now disabled by default for new installations of Golaem
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PyQt dependency has been updated to 1.0
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New icon for the Replacer Shader Layer in the Simulation Layout Tool
API
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glmExportCharacter and glmExportCharacterGeometry commands now return the path of the exported file
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Flags -firstFrame and -lastFrame replaced by -startFrame and -endFrame in glmMayaToSimulationCache command
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Flags -entityIds and -duplicate can be used together in the glmHistory command
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Flag -entityId set to -1 now returns the list of all Entity Ids in the Simulation Cache in the glmHistory command
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New functions glmCreateEntityExclusionList and glmDestroyEntityExclusionList in glm_crowd.h
Supported Rendering Engines
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Mtoa 2.0 & 1.4.X
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V-Ray For Maya 3.5X & 3.40.XX
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V-Ray For 3ds Max 3.60.XX
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Renderman Studio 21.3 and 21.4
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Mental Ray 3.13.X
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Redshift 2.0.91-93 / 2.5.13
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3Delight Studio Pro 11.0.XX
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Guerilla Render 1.4.4
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Katana 2.X (Arnold and Renderman)