GOLAEM 6.1.2 (2017/09/28)
Improvements
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Support of subdivision in 3Delight
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Support of subdivision in Redshift
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Support of n-edges faces in V-Ray
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Support of quad faces in Redshift
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Simulation Cache Library now opens library files in separate tabs
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Motion Mapping file in the Entity Type Node
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Meshes rendered with V-Ray RenderID now uses V-Ray ID generator
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Refresh Geometry button of the Simulation Cache Proxy Node also refreshes the rendering geometry cache
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New option to replay bone local orientations from the animation posture instead of the skeleton in the Physicalize Behavior
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New option to freeze cloth simulation in the ApexCloth Behavior
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New option to drive entities towards targets in the MeshPin Behavior
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Full component selection within the Population Tool and the Simulation Cache Proxy Node in Maya 2018
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Use Shift key to add / remove Entities to the current selection in the Simulation Cache Proxy Node in Maya 2018
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Use 'L' to auto layout selected nodes in the Channel Operator Editor
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Grouped layers are deleted when the Group is deleted in the Simulation Layout Tool
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Selected layers are deleted when selected in the Simulation Layout Tool
Bug Fixes
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Fixed a bug when using the Time Offset Layer with a SnapTo Layer in the Simulation Layout Tool
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Fixed a bug when using the Edit Bone Layer with a SnapTo Layer in the Simulation Layout Tool
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Fixed dynamic speedRatioPP in Motion and SyncMotion Behaviors
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Fixed Triangle Mesh mode in the Crowd Rigid Body Node
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Fixed display of clothes in Simulation Cache Replay
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Fixed a crash when autocomputing the Character Skeleton in the Character Maker
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Fixed a crash when exporting gcg Geometry File with a joint-scaled bindpose
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Fixed vector expression parsing in ChOp nodes
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Fixed a layout bug in the Channel Operator Editor
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Fixed External Entity Locator undefined position when in collision with the NavMesh
Refactoring
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Vector expressions are consistently displayed in the Channel Operator Editor and the Visual Feedback
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Updated icon in the Visual Feedback and the Channel Operator Behavior for the Channel Operator Editor
API
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Rendering type can be fetched in the glmSimulationCacheTool command
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glmSpatialRequest command is deprecated
Supported Rendering Engines
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Mtoa 1.4.X
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V-Ray For Maya 3.5X & 3.40.XX
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V-Ray For 3ds Max 3.60.XX
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Renderman Studio 21.3 & 21.4
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Mental Ray 3.13.X
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Redshift 2.5.30
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3Delight Studio Pro 11.0.XX & 12.X
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Guerilla Render 1.4.4
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Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed):
- Mtoa 2.0
- Redshift 2.0.91-93