GOLAEM 6.2 (2017/10/27)
Important Notice
From this release, Golaem Navigation relies on Golaem Sensors. Thus, all previous scenes using the Navigation Behavior will produce a slightly different result due to an improved perception system
New Features
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New Golaem plugin for Katana which allows to preview and render Golaem Caches within Katana, KtoA and RfK
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New Geometry Tag mechanism to switch the Geometry Files used in the different steps of the pipeline (simulation cache replay, render and bake)
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Introduction of the Golaem Attributes as replacement for the PPAttributes
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New Golaem Attribute Spreadsheet Tool to monitor and edit Golaem Attributes
Improvements
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Navigation Behavior now uses Golaem Sensors for its perception. Sensors can be configured
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Support of Geometry Tags in the Geometry Behavior
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OptionVar glmGeometryTags can be used to define custom Geometry Tag names
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All selected items are deleted when clicking on a Simulation Layout Tool Layer delete button
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GLM_CROWDUNIT environment variable can also be used for the 3ds Max plugin
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Entity Scales are taken into account in the Perception
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Orient Pelvis On Ground Normal attribute now works in particle mode within the AdaptGround Behavior
Bug Fixes
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Fixed motion blur computation with Arnold 5
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Fixed a crash when using the physics Behaviors and some specific collisions
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Fixed a crash when using Group EntityTypes
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Fixed a crash when using a Translate and a Rotate Expression in the SetBone Behavior
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Fixed a crash when displaying the Maya Rigid Bodies in the Character Maker under Linux
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Fixed Autocompute Skeleton Mapping not mapping some effectors in the Character Maker
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Fixed glmClearChOpEditor and glmRefreshChOpEditor being called in Maya batch
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Fixed geometry repartition within the Golaemisator Tool
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Fixed Golaemisator not opening with Maya 2017 and Linux
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Fixed Reset Shaders button with Renderman shaders
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Fixed time offset in the One File Per Entity Alembic Bake Mode
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Fixed Trajectory Edit and Trajectory Mode order in the Simulation Layout Tool
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Fixed error message about missing Simulation Cache when using Trajectory Layers
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Fixed Group Laxness not set correctly when using multiple Navigation Behaviors
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Fixed the loading of old Character Files (pre-v6) in the Character Maker
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Fixed V-Ray Subdivision
Refactoring
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Reorganized icons in the Simulation Layout Tool
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Crowd Archiver does not archive Simulation Caches anymore by default
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SiToA is not supported anymore
API
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The Character Geometry files are now returned and set per Geometry Tag in the glmCharacterFileTool command
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Geometry properties now include the Geometry Tag in the glmCharacterMaker command
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Removed glmGetNavMeshDefaultValue command
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Removed glmSpatialRequestCmd command
Supported Rendering Engines
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Mtoa 1.4.X
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V-Ray For Maya 3.6X, 3.5X & 3.40.XX
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V-Ray For 3ds Max 3.60.XX
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Renderman Studio 21.3 & 21.4
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Mental Ray 3.13.X
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Redshift 2.5.30
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3Delight Studio Pro 11.0.XX & 12.X
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Guerilla Render 1.4.4
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Katana 2.5 and 2.6 with KtoA 1.1.5.1 and above, 2.0.4 and above and RfK 21.X 2.0 & 1.4.X
Also supported (but must be manually installed)
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Mtoa 2.0
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Redshift 2.0.91-93