GOLAEM 6.2.1 (2017/11/24)

Improvements

  • New global Shader Override attribute in the Maya Crowd Render Proxy
  • New Additional Excluded Entities attribute in the Maya Crowd Render Proxy
  • New global Shader Override attribute in the Katana plugin
  • New Additional Excluded Entities attribute in the Katana plugin
  • Support of shading assignment in the Katana plugin when using Renderman For Katana (from RfK 21.6)
  • The Population Tool can populate in 3D (full orientation) in Component Mode
  • The Simulation Cache Proxy transform is exported in the Katana NodeGraphXML file
  • Character Shader Attributes can now be fed with predefined Channel values
  • Character Shader Attributes can now be connected to the Character Node (and are assigned to all meshes)
  • Improved stopping animation in the Locomotion Behavior

Bug Fixes

  • Fixed wrong aiming in the AimAt Behavior
  • Fixed mirror not working properly in the SyncMotion Behavior
  • Fixed the Locomotion Behavior when used with an AdaptPosition Behavior
  • Fixed position noise computation in the Population Tool
  • Fixed Character conversion when using Geometry Tags in the Golaemizator

Refactoring

  • Full support of MtoA2 / Arnold5 using MtoA translators
  • Default Linux temp variable is now TMPDIR instead of TMP
  • KB Attribute renamed Golaem Attribute in the EntityType Node
  • Alembic Point Cache bake export is not supported when using FBX Character Geometry File
  • Character Shader Attribute of type "file" is replaced with "string"

Supported Rendering Engines

  • Mtoa 1.4.X
  • V-Ray For Maya 3.6X, 3.5X & 3.40.XX
  • V-Ray For 3ds Max 3.60.XX
  • Renderman Studio 21.3 & 21.4
  • Mental Ray 3.13.X
  • Redshift 2.5.30
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6

Also supported (but must be manually installed)

  • Mtoa 2.0
  • Redshift 2.0.91-93