GOLAEM 6.2.1 (2017/11/24)
Improvements
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New global Shader Override attribute in the Maya Crowd Render Proxy
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New Additional Excluded Entities attribute in the Maya Crowd Render Proxy
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New global Shader Override attribute in the Katana plugin
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New Additional Excluded Entities attribute in the Katana plugin
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Support of shading assignment in the Katana plugin when using Renderman For Katana (from RfK 21.6)
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The Population Tool can populate in 3D (full orientation) in Component Mode
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The Simulation Cache Proxy transform is exported in the Katana NodeGraphXML file
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Character Shader Attributes can now be fed with predefined Channel values
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Character Shader Attributes can now be connected to the Character Node (and are assigned to all meshes)
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Improved stopping animation in the Locomotion Behavior
Bug Fixes
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Fixed wrong aiming in the AimAt Behavior
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Fixed mirror not working properly in the SyncMotion Behavior
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Fixed the Locomotion Behavior when used with an AdaptPosition Behavior
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Fixed position noise computation in the Population Tool
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Fixed Character conversion when using Geometry Tags in the Golaemizator
Refactoring
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Full support of MtoA2 / Arnold5 using MtoA translators
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Default Linux temp variable is now TMPDIR instead of TMP
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KB Attribute renamed Golaem Attribute in the EntityType Node
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Alembic Point Cache bake export is not supported when using FBX Character Geometry File
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Character Shader Attribute of type "file" is replaced with "string"
Supported Rendering Engines
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Mtoa 1.4.X
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V-Ray For Maya 3.6X, 3.5X & 3.40.XX
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V-Ray For 3ds Max 3.60.XX
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Renderman Studio 21.3 & 21.4
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Mental Ray 3.13.X
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Redshift 2.5.30
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3Delight Studio Pro 11.0.XX & 12.X
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Guerilla Render 1.4.4
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Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6
Also supported (but must be manually installed)
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Mtoa 2.0
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Redshift 2.0.91-93