Golaem 8.0.3 (2021/11/03)

New Features

  • External Entities can now be approximated with voxels for perception

Improvements

  • Speed Ratio Attribute of a Motion Behavior is now dynamic
  • Improved UI for Layout Files in the Simulation Cache Proxy node
  • Improved selection feedback in the Layout Tool when zoomed out
  • Improved Mirror Layer processing on different character in the Layout Tool
  • Added support for shared triggers in the Golaem Engine plugin
  • Added string id per mesh for cryptomatte in the Renderman plugin
  • Added shader and entity name in the tags of the Guerilla Render plugin
  • Added specific display on non default triggers in the Behavior Editor node graph
  • Added entity filter attribute in the Cloth Locator
  • Added support for more Nucleus constraints (cloth on cloth, more than 2 components...) in the NCloth Behavior
  • Added Namespace export attribute in the FBX Bake tab
  • Slots use now the orientation of faces / edges when populated in Component Mode in the Population Tool
  • Slots can now be updated from Component selection in the Population Tool
  • Character can now be translated on the Y axis with the Translate Layer in the Layout Tool

Bug fixes

  • Fixed HSL shading on cloth display in GPU Render Previz display mode
  • Fixed HSL shading computation in GPU Render Previz display mode
  • Fixed asset repartition inconsistency when adding a Layout File to a Simulation Cache Proxy
  • Fixed EntitTypes weights not restored correctly when a Population Tool is hidden in the scene
  • Fixed Decimate attributes not updated when distance or operator change in the Population Tool
  • Fixed mesh deletion when switching display from Mesh Drive to GPU Render Previz
  • Fixed integer shading attributes assignment in the Guerilla Render plugin
  • Fixed a crash when no Entity Type is specified in the MasterSlave Behavior
  • Fixed a crash when using an invalid Golaem Attribute Expression
  • Fixed a crash when using multi threads at rendering time
  • Fixed a crash when exiting Maya 2022 within a Golaem scene
  • Fixed a crash when opening the Attribute SpreadSheet with an External Entity in the scene
  • Fixed socket not closed error when rendering heavy simulations
  • Fixed default values for the Bake tab settings of the Simulation Exporter
  • Fixed Helper Window when having an empty Entity Type in the scene
  • Fixed Golaem Attribute Helper window

Refactoring

  • Merged Golaem Attributes and Entity Type Attributes
  • Tabs can now be renamed in the Layout Tool
  • Added Nvidia Physx For Maya plugin support for Maya 2022
  • Added support for Unreal Engine 4.27
  • Added support for Houdini 18.5.672
  • Added support for Redshift 3.0.46-57
  • Removed support for Houdini 18.5.462
  • Removed support for Redshift 3.0.36-40

Supported DCCs

  • Autodesk Maya 2018, 2019, 2020, 2022 (beta)
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.26, 4.27
  • SideFx Houdini 18.0.566, 18.5.672

Supported Rendering Engines

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
  • Renderman - For Maya 23.0 / For Katana 23.0
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Mental Ray - For Maya 3.14
  • Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55