Golaem 8.0.3 (2021/11/03)
New Features
- External Entities can now be approximated with voxels for perception
Improvements
- Speed Ratio Attribute of a Motion Behavior is now dynamic
- Improved UI for Layout Files in the Simulation Cache Proxy node
- Improved selection feedback in the Layout Tool when zoomed out
- Improved Mirror Layer processing on different character in the Layout Tool
- Added support for shared triggers in the Golaem Engine plugin
- Added string id per mesh for cryptomatte in the Renderman plugin
- Added shader and entity name in the tags of the Guerilla Render plugin
- Added specific display on non default triggers in the Behavior Editor node graph
- Added entity filter attribute in the Cloth Locator
- Added support for more Nucleus constraints (cloth on cloth, more than 2 components...) in the NCloth Behavior
- Added Namespace export attribute in the FBX Bake tab
- Slots use now the orientation of faces / edges when populated in Component Mode in the Population Tool
- Slots can now be updated from Component selection in the Population Tool
- Character can now be translated on the Y axis with the Translate Layer in the Layout Tool
Bug fixes
- Fixed HSL shading on cloth display in GPU Render Previz display mode
- Fixed HSL shading computation in GPU Render Previz display mode
- Fixed asset repartition inconsistency when adding a Layout File to a Simulation Cache Proxy
- Fixed EntitTypes weights not restored correctly when a Population Tool is hidden in the scene
- Fixed Decimate attributes not updated when distance or operator change in the Population Tool
- Fixed mesh deletion when switching display from Mesh Drive to GPU Render Previz
- Fixed integer shading attributes assignment in the Guerilla Render plugin
- Fixed a crash when no Entity Type is specified in the MasterSlave Behavior
- Fixed a crash when using an invalid Golaem Attribute Expression
- Fixed a crash when using multi threads at rendering time
- Fixed a crash when exiting Maya 2022 within a Golaem scene
- Fixed a crash when opening the Attribute SpreadSheet with an External Entity in the scene
- Fixed socket not closed error when rendering heavy simulations
- Fixed default values for the Bake tab settings of the Simulation Exporter
- Fixed Helper Window when having an empty Entity Type in the scene
- Fixed Golaem Attribute Helper window
Refactoring
- Merged Golaem Attributes and Entity Type Attributes
- Tabs can now be renamed in the Layout Tool
- Added Nvidia Physx For Maya plugin support for Maya 2022
- Added support for Unreal Engine 4.27
- Added support for Houdini 18.5.672
- Added support for Redshift 3.0.46-57
- Removed support for Houdini 18.5.462
- Removed support for Redshift 3.0.36-40
Supported DCCs
- Autodesk Maya 2018, 2019, 2020, 2022 (beta)
- Autodesk 3ds Max 2018, 2019, 2020
- Foundry Katana 3.X, 4.X
- Unreal Engine 4.26, 4.27
- SideFx Houdini 18.0.566, 18.5.672
Supported Rendering Engines
- Arnold - Mtoa 4.2.X / KtoA 3.2.X
- V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Mental Ray - For Maya 3.14
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.X, 4.1.X / KtoA 3.0
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55