Golaem 8.1.3 (2022/05/09)

New Features

  • Perception Shape can now be defined in the Character File
  • Goto and Navigation Behaviors now use the Character Perception Shape (voxel based)
  • New Bool Operation node in the ChOp Editor

Improvements

  • Added support of Unreal Engine 5.0
  • Added support for UDIMs in GPU Render Previz Display mode
  • Added support for Shader Attributes in the USDSkel bake
  • Added support for mesh variation variants in the USDSkel bake
  • Added threshold attribute in the Expression Trigger
  • Added support for Ctrl + G shortcut to group Layers in the Layout Editor
  • Added support for Ctrl + double click shortcut to move up groups in the Layout Editor
  • Added support for V shortcut to Set As Root a Trigger in the Trigger Editor
  • Frame attribute of the ChOp Accu node can be driven by the second input
  • Threshold value for the bool operators of the Operation node can be driven by the third input
  • Improved performances for the "Create parameters" button in the BlindData Layer node
  • Improved display of Crossing Locators when set to Junction
  • Improved Channel Helper window when using Golaem Attributes
  • Remove Tip contextual menu can now be applied on the selected Effector nodes in the Character Maker
  • Remap Ext / Remap Aux contextual menu can now be applied on the selected Effector nodes in the Character Maker
  • IK Planes toggle can now be applied on the selected Effector nodes if holding Shift in the Character Maker

Bug fixes

  • Fixed reopening of the Golaemisator
  • Fixed display of fur on killed Entities
  • Fixed killed Entities when using the Alembic or FBX bakers
  • Fixed Layout Tool opening in the Golaem For Katana plugin
  • Fixed Layout Tool opening in the Golaem For Houdini plugin
  • Fixed GCG export with blendshapes having multiple materials
  • Fixed GCG export with blendshapes having complex rig deformers
  • Fixed External Entities perception when using a different Crowd Unit
  • Fixed disabled input slots in the Chop Editor when reopening a scene
  • Fixed mesh target Relative Closest assign mode in the Goto Behavior
  • Fixed mesh target Relative Closest assign mode in the Steer Behavior
  • Fixed warning messages when connecting curves to a Traffic Locator
  • Fixed Population Tool slot orientation when populating on Traffic Locator curves
  • Fixed a crash when using a wrong / empty Expression in the Goto Behavior
  • Fixed a crash when using a wrong / empty Expression in the Steer Behavior
  • Fixed a crash when using a wrong / empty Expression in the TrafficGoto Behavior
  • Fixed a crash at simulation rewind when using Sensor filter operators
  • Fixed a crash when exiting Maya in some specific cases
  • Fixed Cylinders display when using the XRay viewport mode
  • Fixed Physics Shapes display when using the XRay viewport mode
  • Fixed Mesh Render Previz display not taking the Layout into account if not saved
  • Fixed the "Pick From Selected Entity" button in the SetMeshAsset Layer of the Layout Tool
  • Fixed PPAttributes values when emitting entities from multiple Population Tools simultaneously
  • Fixed attributeValueType value when using the queryProperties flag on the glmCharacterMaker command
  • Fixed memory leak in the Tracy profiler

Refactoring

  • Removed support for Unreal Engine 4.26
  • Modified the NCloth Behavior icon
  • Added tooltips on icons in the Layout Editor
  • Added tooltips on icons in the ChOp Editor
  • Simulation Cache Proxies are now added to a glmCaches group
  • Default Terrain Locator is created when using a Navigation Behavior
  • Refactored Goto Behavior Attribute Editor
  • Refactored Steer Behavior Attribute Editor
  • Renamed Reference Position to Relative Position in Goto and Steer Behavior
  • Removed the Enable attribute of the Cache Proxy Manager Node
  • Removed Attribute Behavior from the Behavior Editor (use Chop Behavior instead)
  • Removed PPAttribute Trigger from the Behavior Editor (use Expression Trigger instead)

API

  • New addSkeletonOverride flag in the glmCharacterMaker command
  • New addBlindDataOverride flag in the glmCharacterMaker command
  • Added SkeletionOverride in the addGeoNode flag of the glmCharacterMaker command
  • Added BlindDataOverride in the addGeoNode flag of the glmCharacterMaker command
  • Added PhysicsOverride in the addGeoNode flag of the glmCharacterMaker command

Supported DCCs

  • Autodesk Maya 2018, 2019, 2020, 2022
  • Autodesk 3ds Max 2018, 2019, 2020
  • Foundry Katana 3.X, 4.X
  • Unreal Engine 4.27, 5.0
  • SideFx Houdini 19.0.531, 18.5.672

Supported Rendering Engines

  • Arnold - Mtoa 5.0.X / KtoA 4.0
  • V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
  • Renderman - For Maya 24.X / For Katana 24.X
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18.5 and 19 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold - Mtoa 4.2.X / KtoA 3.2.X
  • V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55