Golaem 8.2.2 (2023/02/09)
New Features
- Float Shader Attributes can now be weighted in the Character Maker
- New Geometry Input ChOp node in the ChOp Editor
- New Memory ChOp node in the ChOp Editor
- New Ramp ChOp node in the ChOp Editor
- New Counter ChOp node in the ChOp Editor
Improvements
- Rendering Types can now be reordered in the Character Maker
- New Group hasGroup, groupTypeId, groupId, groupIdx Channels
- New Time frameRate, frameTime Channels
- New Entity entityIdx, entityCount Channels
- New Traffic trafficRollAngle Channel
- New Motion motionTime Channel
- Added Safe Distance Attributes in the Population Tool Locator
- Added randomize Motion Id attribute in the Motion Behavior
- Added randomize Motion Id attribute in the SyncMotion Behavior
- Added ramp control to initialize Golaem Attributes
- Added a FIFO attribute in the Accumulator ChOp Node
- Added an Enable attribute in the Accumulator ChOp Node
- FIFO and enable attributes of the Accumulator ChOp Node can be driven by inputs
- Added support for Actor Hidden In Game attribute in the Unreal Sequencer
- Added support of dirmapping through environment variable GLM_DIRMAP in the Golaem For Unreal plugin
- Added support for multiple sequencer tracks of a single Golaem Cache in the Golaem For Unreal plugin
Bug fixes
- Fixed reproducibility when using Channel Operators
- Fixed result when using a Time Offset Layer after a Layer using a Reference Frame
- Fixed a crash when importing a FBX in Houdini with Golaem loaded
- Fixed a crash when Simulation Cache Proxy is created before the Crowd Manager Node
- Fixed Set Weights to 0 / 50 context menu not working in the Character Maker
- Fixed simulation export when having a \n character in MEL Render Scripts
- Fixed .apx file relocation in the Character Maker
- Fixed Entity Type weights refreshing in the Population Tool Locator
- Fixed the Component Replace in the Population Tool Locator
- Fixed light linking within the Golaem For Arnold plugin
- Fixed Double casting when using a Driven Attribute in the Input Chop Node
Refactoring
- Added support for Houdini 19.5
- Added support for Unreal Engine 5.1
- Added support for Vray 6 For Maya
- Added support for Vray 6 For 3dsMax
- Added support for Redshift 3.5.01-04
- Added support for 3dsMax 2023
- Removed support for Houdini 18.5
- Removed support for Unreal Engine 4.27
- Removed support for Vray Next For Maya
- Removed support for Vray Next For 3dsMax
- Removed support for Redshift 2.6.49
- Added Expression helpers in the Force Behavior
- Refactored Attribute Editor for the Chop Input Node
- Refactored Attribute Editor for the Golaem For Arnold plugin in Houdini
- Changed default Ragdoll spring joint limits stiffness in the Physics Locator
- SetBone Behavior is now deprecated (use ChannelOperator Behavior instead)
API
- New setAllNodesAttribute and listNodeIds functions in the Layout Python API
Supported DCCs
- Autodesk Maya 2018, 2019, 2020, 2022, 2023
- Autodesk 3ds Max 2020, 2022, 2023
- Foundry Katana 3.X, 4.X
- Unreal Engine 5.0, 5.1
- SideFx Houdini 19.0.622, 19.5.435
Supported Rendering Engines
- Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
- V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
- Renderman - For Maya 24.X / For Katana 24.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 19 and 19.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Guerilla Render 2.1, 2.2, 2.3
Also supported (but must be manually installed):
- Arnold - Mtoa 4.2.X / KtoA 3.2.X / Arnold 6.2.X
- V-Ray - For Maya 6.0X / For 3ds Max 6.0X
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 3.5.01-04 / For Katana 3.5.01-04