Golaem Crowd 1.3 (2011/11/07)
New Features
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CrowdField: a mesh (animated or not) can be added as a ground support in addition to the navMesh
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IK Behavior: New behavior to add a kinematic constraint on a body chain (arms, legs)
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LookAt Behavior: New behavior to make a character look at a specific position
Improvements
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New icons for Golaem Crowd object in the Hypergraph & the Outliner
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RenderMan, 3Delight & RenderManCompliant plugins: huge memory optimization
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Simulation Tool: FBX export now has 3 modes that are easier to understand
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Asset Manager: added the ability to rename, duplicate, drag&drop items
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Asset Manager: the same mesh can now be used more than one mesh asset
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CrowdField: locomotion is better computed in stairs
Bug fixes
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Renderer plugins: fixed a bug that causes a crash when using motion blur when the motion blur window is not an integer
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Asset Manager: fixed a bug that prevented adding an empty asset from Maya
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AvoidanceField: fixed a bug when skipping avoidance update
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Simulation Tool: FBX & renderer export: an error message is displayed in the script editor when no asset management file has been saved
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Simulation Tool: FBX & renderer export: the user is prompted to save the assets management window
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Simulation Tool: FBX & renderer export: fixed a crash when using a rendering type with a group having no asset
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Fixed multi-platform file paths compatibility
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Entity Surface Shape: fixed some OpenGl flags causing Maya crashes in some cases
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Entity Surface Shape: fixed wireframe issues
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CrowdField: fixed a bug that made people fly when walking upon obstacles