Golaem Crowd 1.4 (2012/03/15)
New Features
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Mental Ray procedural plugin
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RendermanStudioForMaya procedural plugin
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CrowdField: Instance Entities - entities (far from the pov) can be now declared as instances (not simulated, just generated at render time from an animated fbx file) - allows handling thousand of entities with amazing performances
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PopulationTool: added generation on mesh (can be dynamic)
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AvoidanceTargetLocator: new scatter attribute
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AvoidanceField: new boldness attribute
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AvoidanceField: new personal Space Radius attribute
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AvoidanceField: new onTargetReached enum attribute to control what to do when a target is reached (stop, pick next target, pick random target), valid for mode random target and target pool
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AvoidanceField: new target mode - targetIdPP to affect manually a target to each particle
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GeometryGroup: an AssetManager Character can now have several character geometries - this can be used to animate geometry which is not taken into account by the animation engine
Improvements
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SimulationTool: Python binding for the tool
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SimulationTool: Interface & menus improvement
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PopulationTool: huge performance improvement - particle generation is now a MpxCommand (instead of a MEL command) = 200k particles in 8sec
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Asset Manager: repartition weight in an Asset Group of a rendering type can be set to 50
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Asset Manager: CAM file path is displayed in the status bar
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AvoidanceField: new EntityHeight attribute (useful for not-in-cms scenes)
Bug fixes
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PopulationTool: fixed noise for point & quad tools
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PopulationTool: fixed transparency issues in locator display
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PopulationTool: fixed multipoints tool
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PopulationTool: fixed nParticles generation
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Skeleton Motion Converter: fixed Qt window crash with Linux
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CrowdField: fixed 0-lifespan particles
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CrowdField: motion cache is now cleared between two simulations
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Simulation Tool: fixed start & end frames for export
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Simulation Tool: fixed crash when exporting in empty directory
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BehaviorNode: fixed context menu for BehaviorNode creation
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VRay: handle special characters in node, scene & shader names