Golaem Crowd 1.5 (2012/07/04)
New Features
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Golaem Crowd Proxy for Mental Ray in Maya: render crowds directly in Maya with Mental Ray
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Mental Ray parametric shaders: Switch, HSL, GetUserDataInt, GetUserDataFloat
Improvements
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Asset Manager: Shading group supported. IMPORTANT: Crowd Asset Manager files generated with previous versions of Golaem Crowd are no longer compatible
Bug fixes
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Golaem Crowd Maya plugin & Golaem Crowd procedural rendering plugins can now be loaded at the same time in Maya
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Skeleton Motion Converter: skeleton hierarchy including transform nodes are now correctly supported