Golaem Crowd 2.0 (2012/08/07)
New Features
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Behavior Editor: create and assemble sophisticated behaviors with this new graphical editor.
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Ragdoll Behavior: simulate falling or exploding characters in a snap
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Formations Behavior: keep character’s formation shape while navigating
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GPU Character Previzualisation: preview simulation with skinned meshes proxies directly in the Maya viewport.
Improvements
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Multithread & Optimization: Golaem Crowd 2.0 is up to 15x quicker thanks to its new multithreaded and optimized simulation engine.
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Faster Navmesh Computation Method: compute navmesh at the speed of light (from several minutes to a few seconds depending on the terrain)
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Enhanced LookAt & IK behaviors: get greater control on characters
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New Triggers: control behaviors with frame number, volumetric triggers, or Python scripting...