Golaem Crowd 3.5.1 (2015/01/09)

Important Notice

Due to the refactoring of render proxies, render proxies created with previous version of Golaem Crowd should be deleted and re-created.

New Features

  • VRay proxy now supports VRay 3.0
  • Camera frustum based rendering now works with Mental Ray and V-Ray as well
  • PaintTool now supports UDIM meshes

Improvements

  • SyncMotion Behavior now also works with curves
  • Camera frustum parameters can now be displayed in the Maya viewport
  • CrowdField with different start frames can now be exported and rendered separately
  • Simulation Caches, FBX & Alembic files of different CrowdField can be exported in different directories
  • Alembic export also exports Shader User Attributes (and Surface Shader names)
  • New ground adaptation mode (orient the pelvis orientation of the character on the surface before adapting the legs) in the AdaptGround behavior
  • Removed some limitations on the roll bone edition (the list of bones to apply roll on is now the full bone chain) in the Character Maker
  • Visual Feedback window allows to set the selected Entity (from its id)
  • Locomotion database in not influenced anymore by the Entity size

Bug Fixes

  • Fixed roll bone definition in the Character Maker
  • Fixed Alembic export naming when exporting several frames
  • Fixed a crash with Alembic export when exporting a mesh with no UVs
  • Fixed a crash when batch exporting simulation and renderer scene files at the same time
  • Fixed a crash when opening the visualFeedback in an empty scene
  • Fixed a crash in undo/redo the PaintTool
  • Fixed display refresh of the SyncMotion Behavior
  • Fixed default motion blur value of the Renderman Studio Proxy
  • Fixed the saved position of the VisualFeedback and the MotionClipPreview when docked
  • Fixed EntityTypeAttributes not handled correctly with groups

Refactoring

  • Frustrum based parameters have been renamed with Frustum

Supported Rendering Engines

  • Mtoa 1.1.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.0
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0
  • Katana 1.X (Arnold only)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4