Golaem Crowd 3.5.2 (2015/01/30)

New Features

  • Simulation Cache Proxy node to interactively playback cached simulations (timeline scrubbing) (replace the Simulation Cache Editor)
  • Simulation Cache Toggle Icon in the Crowd Shelf to switch display between Simulation and Cache Playblack in the viewport
  • New Channel System to query animation, navigation and behaviors attributes (such as bone position, footprint, target...)
  • Terrain Locator can add Physicalized Entities to the Ground Adaptation of Entities (aka walk on dead bodies)
  • Sticky Note utility in the Behavior Editor to add notes and annotations in Behavior Graphs
  • Anchor Operator in the Behavior Editor to organize Graphs design

Improvements

  • Entity ground adaptation works with animations having different ground heights (stairs climbing...)
  • Refactoring of the Attribute Behavior: supports now many expressions, MEL commands and can query Channel values
  • Behaviors / Containers can safely be duplicated in the Behavior Editor now (CTRL+D)
  • Pre-Emit & Post-Emit MEL/Python Callbacks in the Population Tool Locator
  • SyncMotion Behavior now works with animated objects

Bug Fixes

  • Fixed Render Previz of multiple Rendering Types with different FBX files
  • Fixed Render Previz of Geometry Animations when using a Simulation Scale
  • Fixed evaluation of MotionLocator with viewport 2.0
  • Fixed evaluation of FlockLocator with viewport 2.0
  • Fixed issue when sequencing two Locomotion Behaviors
  • Fixed Attribute Editor for Motion & Locomotion Behaviors with Start Percent Attribute
  • Fixed navMesh file loading when opening a new scene in the TerrainLocator

Refactoring

  • Motion Clip nodes now have on unique IDs
  • Check in Check Scene Settings Tool if the 'Locators' Show option is set
  • Removed CrowdTrigger icon from Crowd Shelf

API

  • glmDuplicateBehaviors command to duplicate Behaviors / Containers
  • glmGetChannelValue command to query Channel values

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.0
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0
  • Katana 1.X (Arnold only)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4