Golaem Crowd 3.5.3 (2015/03/05)
Important Notice
- On Windows, licenses registered in registry with the Golaem License Tool are not working anymore ("golaem_LICENSE" environment variable must be set instead). See License Setup Documentation
New Features
- Painted Color Channel
Improvements
- Dynamic Speed Ratio in Motion and SyncMotion behaviors
- Add Blend Shapes values in the VisualFeedback
- Added Attitude and Bank orientations in the MotionClip
- Motion synchronisation can be made on either the root or the pelvis position in the SyncMotion Behavior
Bug Fixes
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Fixed licenses not being found for linux systems where openssl is upgraded to openssl-1.0.1e-30.el6_6.5.x86_64
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Fixed batch render if there is either a Locomotion, Motion or SyncMotion Behavior in the scene
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Fixed crash when creating a Simulation Cache Proxy in an empty scene
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Fixed flag name in the glmMotionExport command
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Fixed warnings when opening a scene containing a SyncMotion Behavior
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Fixed Distance Trigger with empty emitter when simulation starts
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Fixed ground sampling filter preventing self intersection of physics raycasts
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Fixed empty Behavior panel in the Behavior Editor
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Fixed wrong footprints computation when the motion file (.gmo) fps differs from Maya fps
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Fix crash when refreshing EntityTypeSurface assets for particles with a life-span at 0
Refactoring
- Improved footprint prediction
- Improved picking (based on bones) in the Simulation Cache Proxy
- Skeleton files are no more copied in the Simulation Cache directory when exporting a simulation
- Crowd Shelf is cleaned at each plugin load
Supported Rendering Engines
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Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
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V-Ray For Maya 3.0
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Mental Ray For Maya (any version)
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3Delight Studio Pro 11.0.57
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Renderman Studio 18.0
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Katana 1.X (Arnold only)
Also supported (but must be manually installed)
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Mtoa 1.0.X / Arnold Core 4.1.X
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V-Ray For Maya 2.4