Golaem Crowd 4.0.2 (2015/03/23)
Important Notice
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Check the following page to see how to update Assets & Scenes from Golaem Crowd v3.5.x to v4.0
New Features
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Cloth simulation (relying on Maya's nCloth, working with rigid and transform constraints)
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Squash & Stretch animation
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Splines to control Vector Fields, Paint Zones, Population Tools
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Several Terrain Locators can be used within a same simulation (set per CrowdField)
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Several Physics Locators can be used within a same simulation (set per CrowdField)
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Several Flock Locators can be used within a same simulation (set per CrowdField)
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Character Shapes for Physics Simulation can now be placed, rotated, scaled and colored with Maya primitives
Improvements
- Render Previz Display Mode supports Blendshapes animation
- Render Previz Display Mode supports Cloth simulation (using FBX normals)
- Simulation Cache Proxy supports Blendshapes animation
- Simulation Cache Proxy supports Cloth simulation (using FBX normals)
- Dynamic Triggers nodes (several Triggers can be added within a same node)
- VRay Render Proxy now support new VRay 3.0 Subdivision parameters
- Log Level in Render Proxies (VRay, Arnold & MRay)
- All node attributes are available in the Channel Box
- Mirror Motion Clip icon in Motion, SyncMotion & Locomotion Behavior
- Enable Motion Clip icon in Motion, SyncMotion & Locomotion Behavior
- Preview specific Motion Clip in the SyncMotion Behavior
- Saving Simulation Cache and importing skeleton can be cancelled (ESC) in the Simulation Cache Proxy
- Population Tool slots orientation can be controlled with Vector Fields
- About Window which checks license status, new version & can access to the Release Notes
- Improved Crowd Proxy Tool (check renderer version)
Bug Fixes
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Fixed Undo/Redo inside the BehaviorEditor when deleting a Behavior/Trigger/MotionClip
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Fixed Alembic export (now using Ogawa instead of HDF5)
Refactoring
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Merged Entity Type and Entity Surface Shape nodes
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Merged Character Maker and Assets Manager tools
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Load / Save As / Save buttons in the Character Maker
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Replaced LCG Random Number Generator with Mersenne Twister
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No more Framerate attribute in the Rendering Plugins
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VisualFeedback attributes are now split between the CrowdManager & the Behavior Nodes
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CrowdManager Feedback attributes can be controlled from the VisualFeedback panel
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Behavior Feedback attributes can be controlled from the VisualFeedback panel
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Tooltips upon motions for the Locomotion Model in the VisualFeedback
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Improved visualization performance
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Entity radius is now emitted in radiusPP PPAttribute
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Removed Parent Behavior from Behavior AETemplates
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Removed RendermanCompliantPlugin Rendering Plugin
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Removed Interpolated Mode in Ground Adapt Behavior
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Removed Randomize Start Percent checkbox from Motion, Locomotion & Sync Behaviors (use the Start Percent Attributes instead)
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Refactoring of the Crowd Menu
API
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New Simulation Cache file format (Golaem Simulation Cache .gsc) (Partio is still available)
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Simulation Cache API (glm_crowd.h) to read Golaem Simulation Cache files
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glmSimulationCache command-line tool to read Golaem Simulation Cache files
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glmEntityType is now exported automatically in the Simulation Cache
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Entity Height and radius are now exported in the Simulation Cache
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Simulation Cache are now numbered with the frame number (instead of a pdc number)
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glmCrowdSimulationExporter syntax has changed (flag names)
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glmSpatialRequestCmd syntax has changed (crowdField flag)
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MEL glmHandlePopToolConnections function to handle connections during the Population Tool creation
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New command glmCheckLicense to check the license status of the plugin
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Deleted command glmCrowdAssetsManager
Supported Rendering Engines
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Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
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V-Ray For Maya 3.0
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Mental Ray For Maya (any version)
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3Delight Studio Pro 11.0.57
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Renderman Studio 18.0
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Katana 1.X (Arnold only)
Also supported (but must be manually installed)
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Mtoa 1.0.X / Arnold Core 4.1.X
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V-Ray For Maya 2.4