Golaem Crowd 4.0.3 (2015/04/15)
Important Notice
- Check the following page to see how to update your Arnold assets from Golaem Crowd v4.0.2 to v4.0.3
New Features
- RendermanStudio Render Proxy now supports Renderman 19.0 (on top of existing Renderman 18.0 support)
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RendermanStudio Render Proxy now supports Subdivision Surfaces
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Character Files now contains Shader Groups
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Blendshapes values can be set from the SetBone Behavior
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Blendshapes values can be read from the Attribute Behavior (new Channel)
Improvements
- Constraint Behavior can now constraint position / orientation / scale of a constrained Maya object
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V-Ray Render Proxy now has a Frame attribute (to offset Simulation Caches)
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Alt key to duplicate a Behavior from the Behavior Outliner into the Workspace
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"Save As Template" now works on single Behaviors
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Alternative Operator displays an id for each condition in the Behavior Editor
Bug Fixes
- Fixed a crash at the CrowdField Start Frame when the simulation was not completely rewinded
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Fixed a crash when resetting shaders on an Empty Mesh Asset in the Character Maker
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Fixed a crash when editing the Physics Shapes in the Character Maker
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Fixed a crash when deleting the Character Maker Locator node
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Fixed a crash when using a not valid mel expression in the SetBone Behavior
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Fixed Physics Properties reordering in the Character Maker
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Fixed multi-Population Tool Locator emit
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Fixed bad picking when using Impostors Display Mode
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Fixed the edition of a motion delta orientation when exporting a Motion file in the Character Maker
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Fixed the Character FBX Export (non-skinned bones were not exported in the .fbx file)
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Fixed Batch Render when motion blur was enabled
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Fixed Arnold Batch Render when a CrowdField was in the scene
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Fixed Renderman Batch Render callback
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Fixed "Save As Template" feature when Target Locators were connected to a Behavior
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Fixed "Add New Entity Type Attribute" feature in the Behavior Editor
Refactoring
- Combo box instead of tabs for Character / Motion / Motion Mapping in the Character Maker
- "Relocate FBX" context menu on Geometry Asset in the Character Maker
- Arnold Render Proxy now uses Shader Groups to shade the Crowd Characters
- Alembic Export now exports Shader Groups as a User Attribute
- Creating a Cache Replay Proxy switches to Cache Replay Proxy Mode
API
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New flags in glmExportMotionMapping in order to create and export automatically the .gmm file
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glmSortParticleIds to sort particleIds of a particle system along x or z axis
Samples & Character Pack
- Added a medieval soldier asset
- Added a physics sample (collision with moving object, explosion, aspiration)
- Added a synchronized combat action sample
- Added sample scenes in the Character Pack
Supported Rendering Engines
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Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
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V-Ray For Maya 3.0
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Mental Ray For Maya (any version)
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3Delight Studio Pro 11.0.XX
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Renderman Studio 19.0
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Katana 1.X (Arnold only)
Also supported (but must be manually installed)
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Mtoa 1.0.X / Arnold Core 4.1.X
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V-Ray For Maya 2.4
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Renderman Studio 18.0