Golaem Crowd 4.0.3 (2015/04/15)

Important Notice

  • Check the following page to see how to update your Arnold assets from Golaem Crowd v4.0.2 to v4.0.3

New Features

  • RendermanStudio Render Proxy now supports Renderman 19.0 (on top of existing Renderman 18.0 support)
  • RendermanStudio Render Proxy now supports Subdivision Surfaces
  • Character Files now contains Shader Groups
  • Blendshapes values can be set from the SetBone Behavior
  • Blendshapes values can be read from the Attribute Behavior (new Channel)


  • Constraint Behavior can now constraint position / orientation / scale of a constrained Maya object
  • V-Ray Render Proxy now has a Frame attribute (to offset Simulation Caches)
  • Alt key to duplicate a Behavior from the Behavior Outliner into the Workspace
  • "Save As Template" now works on single Behaviors
  • Alternative Operator displays an id for each condition in the Behavior Editor

Bug Fixes

  • Fixed a crash at the CrowdField Start Frame when the simulation was not completely rewinded
  • Fixed a crash when resetting shaders on an Empty Mesh Asset in the Character Maker
  • Fixed a crash when editing the Physics Shapes in the Character Maker
  • Fixed a crash when deleting the Character Maker Locator node
  • Fixed a crash when using a not valid mel expression in the SetBone Behavior
  • Fixed Physics Properties reordering in the Character Maker
  • Fixed multi-Population Tool Locator emit
  • Fixed bad picking when using Impostors Display Mode
  • Fixed the edition of a motion delta orientation when exporting a Motion file in the Character Maker
  • Fixed the Character FBX Export (non-skinned bones were not exported in the .fbx file)
  • Fixed Batch Render when motion blur was enabled
  • Fixed Arnold Batch Render when a CrowdField was in the scene
  • Fixed Renderman Batch Render callback
  • Fixed "Save As Template" feature when Target Locators were connected to a Behavior
  • Fixed "Add New Entity Type Attribute" feature in the Behavior Editor


  • Combo box instead of tabs for Character / Motion / Motion Mapping in the Character Maker
  • "Relocate FBX" context menu on Geometry Asset in the Character Maker
  • Arnold Render Proxy now uses Shader Groups to shade the Crowd Characters
  • Alembic Export now exports Shader Groups as a User Attribute
  • Creating a Cache Replay Proxy switches to Cache Replay Proxy Mode


  • New flags in glmExportMotionMapping in order to create and export automatically the .gmm file
  • glmSortParticleIds to sort particleIds of a particle system along x or z axis

Samples & Character Pack

  • Added a medieval soldier asset
  • Added a physics sample (collision with moving object, explosion, aspiration)
  • Added a synchronized combat action sample
  • Added sample scenes in the Character Pack

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.0
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Renderman Studio 19.0
  • Katana 1.X (Arnold only)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Renderman Studio 18.0