Golaem Crowd 4.3.3 (2016/1/15)
Improvements
-
Support of shading inside of 3ds Max when using VRayGolaem 3ds Max plugin
-
Support for Mental Ray bump mapping
-
Added a PPAttribute to select the object to sync on in the SyncMotion Behavior
Bug Fixes
- Fixed a crash when importing Entities as Maya skeleton in the Simulation Cache Proxy
- Fixed mirroring of IK planes animation
- Fixed ragdoll default posture
Character Pack
- Removed unnecessary bones on CrowdMan and CrowWoman feet and fingers
Supported Rendering Engines
-
Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
-
V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
-
V-Ray For 3ds Max 3.30.XX
-
Renderman Studio 20.X
-
Mental Ray For Maya (any version)
-
3Delight Studio Pro 11.0.XX
-
Guerilla Render 1.4
-
Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
-
Mtoa 1.0.X / Arnold Core 4.1.X
-
V-Ray For Maya 2.4
-
Renderman Studio 19.0