How to configure ground adaptation for falling characters motions?
The ground adapt behavior works by modifying root and spine bone height position according to ground. Thus having ground adaptation on falling or lying down characters will make the character flying above ground if their foots are set to be on ground.
The possible result of ground adaptation with falling of lying down character
There are two ways of correcting this issue:
- Add a ground adaptation behavior and configure it to No Adaptation while the falling motion is playing
- Edit the Motion File Footprints and remove the keys in the Character Maker