Golaem Crowd 4.1 (2015/06/15)
New Features
- Integration of Nvidia PhysX for physics simulation (physics simulation are now multithreaded!!)
- Support of V-Ray 3.0 for 3ds Max
- Support of V-Ray 3.0 for Maya 2016
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New physics collision triggers with Entity Types, entity color and bone color
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New Entity Channels (closestEntity, closestEntityOfType, entityXXXX) in the Attribute Behavior
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New Behavior Channels (closestEntity, closestEntityOfType, distanceWithEntity) in the Attribute Behavior
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Support of in-between Blendshapes
Improvements
- AdaptPosition Behavior allows to add Character relative position offset
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Link after the Alternative / Random Operator can now be enabled / disabled in the Behavior Editor
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Mental Ray Proxy supports ObjectID pass for Mental Ray
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Detach behavior can now also re-attach bones
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Character Maker allows to export Character Files for previous Golaem Crowd versions
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Added a warning when trying to import non-baked animations in the Character Maker
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Added a warning when trying to import skeletons with Segment Scale Compensate option is activated
Bug Fixes
- Fixed computing motion blur for cloths
- Fixed a crash when renaming a Shader in the Character Maker
- Fixed a crash when painting meshes with a huge number of normals
- Fixed a crash when Entity Types materials had cyclic nodes
- Fixed motion import that set wrong Squash and Stretch values (shrunken bones at render time)
- Fixed roll bones orientation (was using the IK Normal Plane instead of the Bone orientation)
- Fixed FBX export for Maya 2016
- Fixed Cloth Locator scene reload
- Fixed Shader appearing twice in a Shading Group in the Character Maker
- Fixed Force and Steer Behaviors viewport 2.0 display
- Fixed [operand1 + <<operand2>>] operation in the Attribute Behavior
Refactoring
- Golaem Crowd switches back in Simulation Mode when the last Cache Proxy node is deleted
- Simulation Export is disabled when in Cache Proxy Mode
- Physicalize behavior can not set gravity anymore. Gravity can only be set in the Physics Locator
Character Pack & Samples
- The Golaem Crowd Character Pack is now available to everyone
Supported Rendering Engines
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Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
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V-Ray For Maya 3.0
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V-Ray For 3ds Max 3.0
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Mental Ray For Maya (any version)
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3Delight Studio Pro 11.0.XX
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Renderman Studio 19.0
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Katana 1.X & 2.X (Arnold only)
Also supported (but must be manually installed)
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Mtoa 1.0.X / Arnold Core 4.1.X
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V-Ray For Maya 2.4
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Renderman Studio 18.0