Golaem Crowd 4.2 (2015/09/03)
Important Notice
From this release, Golaem Crowd does not use a custom launch script anymore to start Maya with the correct configuration.
Depending on the install option, you can either start Maya the usual way or define the MAYA_MODULE_PATH environment variable.
More here
New Features
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Support of Servo mode in the Physics behaviors (local and world space)
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Maya meshes and objects can be used directly as colliders for the Physics simulation
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New adaptation mode (Forward & Up Vectors) in the AdaptOrientation Behavior
Improvements
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No more launch script. Golaem Crowd module file can be installed in the Maya user files or defined via MAYA_MODULE_PATH
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Collision triggers now uses the real shapes of rigid bodies instead of the AABB (may be less performant)
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Visual feedback of updated or ended behaviors in the Behavior Editor
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Moving objects can be synchronized in the SyncMotion Behavior
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Repartition control between Reach and Wander modes in the Steer Behavior
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Obstacle choice frequency control in the Flock Locator
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Improved visual feedback for flocking Entities in the viewport
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Interactive playback shelp icon
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Customizable default shader for Arnold, VRay and Mental Ray
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Visual feedback on nodes in the Character Maker (red nodes will not be saved in the Character File / orange nodes will be saved but requires some attention)
Bug Fixes
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Fixed a crash when autocomputing the Skeleton Mapping on some kinds of morphologies in the Character Maker
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Fixed a crash when mapping wrong bones in the Character Maker
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Fixed a crash when deleting the CrowdField during the simulation having cloths
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Fixed the duplication of cloth colliders if not present in the assets repartition
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Fixed the Flock behaviors when using a custom Crowd Unit
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Fix displacement in the VRay Render Proxy
API
- glmCharacterFileTools command can now also query the shader attributes of a Character File (.gch / .gcha)
Character Pack & Samples
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Added a Crowd Woman character
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Added a Roman Soldier Character
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Added some battle walk motions
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Added a test scene to render all Character Pack characters
- Added a choice between light (same as previous samples) and complete (character pack) diversity in all samples using CrowdMan
Supported Rendering Engines
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Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
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V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04 (Maya 2016)
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V-Ray For 3ds Max 3.20.XX
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Renderman Studio 20.0
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Mental Ray For Maya (any version)
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3Delight Studio Pro 11.0.XX
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Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
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Mtoa 1.0.X / Arnold Core 4.1.X
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V-Ray For Maya 2.4
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Renderman Studio 19.0