Golaem Crowd 4.3.2 (2015/12/18)
New Features
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New procedural rendering plugin for Guerilla Render
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Simulation Cache Proxy node Output plugs (mesh drive)
Improvements
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Collision Layer for Cloth simulation
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Allow multiple meshes as terrain source and destination in the UVPin Behavior
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Connect nodes Tool in the Crowd Swiss Knife Tool
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Added a parameter to force a new computation of the next footprint in the GroundAdaptation Behavior
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Add first Rendering Type in an Entity Type Node when loading a Character File for the first time
Bug Fixes
- Fixed bad footprint height computation (could produce some oscillation on the limb)
- Fixed motion phase alignment was not working in some very specific cases
- Fixed a crash when rendering scenes with different renderers in the same Maya session
- Fixed a crash when having multiple blendshape deformers per mesh
- Fixed Block Operator when Simulation substeps != 1
- Fixed Body Masks assignment in the Physicalize Behavior
- Fixed Entity picking when editing position offset in the Simulation Cache Proxy
- Fixed Custom Behaviors namespace naming import
- Fixed plug index in the ClothLocator, resulting in some colliders/cloth not simulated
API
- glmCrowdSimulationExporter allows to export viewport screenshots
Misc
- Changed default installation directory on linux platforms ('$HOMEDIR' -> '$HOMEDIR/Golaem')
Supported Rendering Engines
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Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
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V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
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V-Ray For 3ds Max 3.20.XX
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Renderman Studio 20.X
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Mental Ray For Maya (any version)
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3Delight Studio Pro 11.0.XX
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Guerilla Render 1.4
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Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
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Mtoa 1.0.X / Arnold Core 4.1.X
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V-Ray For Maya 2.4
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Renderman Studio 19.0