Adding a Mosaic Tifo
As of August 5th, 2025, Golaem will no longer provide direct support.
All support for Autodesk Golaem will now be handled exclusively through Autodesk support channels and this website will be deactivated.
Please bookmark the Autodesk Golaem Support section for any future support needs related to Autodesk Golaem packages.

//examplewritePpmUvFile("C:/test15.ppm", 15, 15);// 15, 15 being the values of length and width you may change it to your will// codeglobal proc writePpmUvFile(string $filePath, int $length, int $width){if ($length > 256 || $width > 256) { error("Too big!!"); return; }string $fileContent;// header$fileContent += "P3\n"; // magic word$fileContent += ($length + " " + $width + "\n"); // length / height$fileContent += "255\n"; // max value// contentint $colorIndex=0;for ($iL=$length-1; $iL>=0; $iL--){for ($iW=0; $iW<$width; $iW++){int $r = $iW;int $g = $iL;int $b = 0;$fileContent += ($r + " " + $g + " " + $b + " ");$colorIndex++;}$fileContent += "\n";}// write file content$fileId = `fopen $filePath "w"`;fprint $fileId ($fileContent);fclose $fileId ;};












this.paintedColor[r]*255/15
this.paintedColor[g]*255/15
13. Edit your simulation to your will and export it using the Simulation exporter (do not forget to export your attributes by ticking the + box icon on the right side of the exporter window.
14. Render your scene!
Inherit the color of the Paint Zone Trigger
Based on this workflow we could for example get the color of Paint zone Trigger. Let's start over from point 5.
6. To store the color of the Paint Zone Trigger where your characters are created on, add a Golaem Attribute named paintedColor and set its Attribute Type to Vector.





this.paintedColor

14. Edit your simulation to your will and export it using the Simulation exporter (do not forget to export your Golaem attribute by ticking the + box icon on the right side of the exporter window.
15. Render your scene!