Simulation Exporter / Baker
The Golaem Simulation Exporter Tool allows to:
- export Golaem simulation CrowdField nodes as Simulation Cache files. which can then be edited using the Simulation Layout Tool and / or rendered.
- bake Simulation Cache files linked in a Crowd Render Proxy node as Renderer specific scene files (.vrscene, .rib...) or baked geometry FBX / Alembic files.
LAUNCH
- Golaem Shelf: / double click opens the tool and exports the Simulation Cache files with the current values
- Golaem Menu: Simulation Exporter
- MEL Command: glmCrowdSimulationExporterCmd;
Simulation Exporter GUI
Simulation Exporter Tab
Simulation Cache Parameters | See here for more information. |
Batch Export | Exports a MEL file in the directory specified in the Simulation Cache Output Directory. The generated MEL file can be used in a Maya batch process to batch export the simulation. See here for more information. |
Export | Once the Simulation parameters are set, this button runs the simulation and exports it. At any time during the export, the process can be stopped by pressing the Esc key. |
Simulation Baker Tab
Crowd Render Proxy Nodes | List of all the available Crowd Render Proxy nodes. Only the Crowd Render Proxies selected in this list will be baked. |
Entity Ids | Ids of the Entities which will be baked (separated with ,). Use to fetch the Ids of the entity selected in the Simulation Cache Proxy nodes. You can also specify a range using a dash (for instance '1001-3001') |
Start Frame | Start frame from which the simulation will be baked |
End Frame | End frame to which the simulation will be baked |
Sim. Cache | See here for more information. |
FBX | See here for more information. |
Alembic | See here for more information. |
USD | See here for more information. |
Arnold | See here for more information. |
V-Ray | See here for more information. |
RenderMan | See here for more information. |