FBX
As of August 5th, 2025, Golaem will no longer provide direct support.
All support for Autodesk Golaem will now be handled exclusively through Autodesk support channels and this website will be deactivated.
Please bookmark the Autodesk Golaem Support section for any future support needs related to Autodesk Golaem packages.
The FBX tab allows to bake out Simulation Cache Files edited with the Simulation Layout Tool and linked in a Crowd Render Proxy node as geometry FBX files. The FBX can store only baked geometry or animated skeletons and their relative skinned geometry.
Notice that, due to FBX performances, the amount of geometry exported and depending on the Output Mode (especially when exporting animation), the export can take a long time and generate huge files which will not be easily reopened by other DCC application. Exporting in FBX files is usually not recommended if you're dealing with more than 300-400 characters.
FBX Tab

Enable | Enable / disable the FBX bake. All Crowd Entities stored in the Simulation Cache in the selected Crowd Render Proxies will be exported to FBX files. |
Export ASCII Files | Export as ASCII (default is binary for speed and size). This option sometimes solves compatibility issues. |
Use Namespaces | If checked, each fbx node will be namespace-prefixed with the unique name of its Character |
Output Directory | Directory to which to export the FBX files. It is possible to specify one directory per Crowd Render Proxy by manually setting each directory (separated by ";"). |
Output Mode |
Defines how the Crowd Entities will be baked to FBX files. There are 5 possible output modes:
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Geometry Tag | Type of Character Geometry Files to use when the simulation is baked. |