Detach

A Detach Behavior (beDetach) is a Behavior which can be used to detach or to attach a bone or a bone chain on an Entity.
A Detach Behavior in the Behavior Editor

Example of a detached head and arm triggered by a Detach Behavior in Detach mode

To use a Detach Behavior on a bone, that bone should be physicalized in the Character File and the physics mode of the bone should have been switched to Dynamic Rigid Body with a Physicalize Behavior.

Creation

  • Behavior Editor / Behavior Library:
  • Golaem Menu: Crowd Behaviors / Behaviors / CrowdBeDetach Node
  • MEL command: glmCrowdBeDetachCmd;

Configuration

A Detach Behavior defines the following specific attributes. For common attributes see Behavior Common Attributes.

Attach Mode
  • Detach (default mode): In this mode the Detach Behavior will detach specified Bones.
  • Attach: In this mode the Detach Behavior will attach specified Bones.

Bone Attributes

Bone Names Name of the bones which will be detached or attached. Separate the Names with , or use * for all. Those bones should be physicalized in the Character File and the physics mode of the bone should have been switched to Dynamic Rigid Body with a Physicalize Behavior.