Detach
A Detach Behavior (beDetach) is a Behavior which can be used to detach or to attach a bone or a bone chain on an Entity.
A Detach Behavior in the Behavior Editor
Example of a detached head and arm triggered by a Detach Behavior in Detach mode
To use a Detach Behavior on a bone, that bone should be physicalized in the Character File and the physics mode of the bone should have been switched to Dynamic Rigid Body with a Physicalize Behavior.
Creation
- Behavior Editor / Behavior Library:
- Golaem Menu: Crowd Behaviors / Behaviors / CrowdBeDetach Node
- MEL command: glmCrowdBeDetachCmd;
Configuration
A Detach Behavior defines the following specific attributes. For common attributes see Behavior Common Attributes.
Attach Mode |
|
Bone Attributes
Bone Names | Name of the bones which will be detached or attached. Separate the Names with , or use * for all. Those bones should be physicalized in the Character File and the physics mode of the bone should have been switched to Dynamic Rigid Body with a Physicalize Behavior. |