IK
As of August 5th, 2025, Golaem will no longer provide direct support.
All support for Autodesk Golaem will now be handled exclusively through Autodesk support channels and this website will be deactivated.
Please bookmark the Autodesk Golaem Support section for any future support needs related to Autodesk Golaem packages.

Creation
- Behavior Editor / Behavior Library:
- Golaem Menu: Crowd Behaviors / Behaviors / CrowdBeIK Node
- MEL command: glmCrowdBeIKCmd;

Configuration
IK Attributes

In Target Locator |
Maya locator attached to the IK Behavior. The locator will be used as a target for the IK constraint on the given IK bone. Notice that, this locator can be animated. If no locator is mapped or there is no target expression, the scene origin (0,0,0) will be used. |
In Target Expression | Expression that evaluates to a target (3D vector). If no locator is mapped or there is no target expression, the scene origin (0,0,0) will be used. |
Target Mode | This attribute allows a choice of two target mode :
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Target Reach Threshold | Maximum distance between IK bone and target to consider the target as reached. |
Bone Name | Name of the effector bone which will be used to reach the IK target (e.g. head, left wrist, right wrist). |
Bone count |
Number of bones of the body limb chain which will be used to reach the IK target; ![]() Result of an IK behavior with a bone range of 2 (LEFT) and a bone range of 7 (RIGHT)
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Starting / Stopping Duration Attributes
Starting / Stopping Duration Mode |
This attribute allows a choice of two modes :
The Starting / Stopping Duration value is in seconds. |
Starting / Stopping Duration Min | See Random option of the Starting / Stopping Duration Mode above Available only when the Starting / Stopping Duration Mode is set to "Random" |
Starting / Stopping Duration Max | See Random option of the Starting / Stopping Duration Mode above Available only when the Starting / Stopping Duration Mode is set to "Random" |
Starting / Stopping Durationpp Name | Name of the float per-particle field of the relative particle system, containing the Starting / Stopping Duration Mode value which will be used (for more explanation about how to use ppAttributes, see ppAttributes Handling) Starting / Stopping Duration value is set to 0 if the ppAttribute name is empty or invalid Available only when the Starting / Stopping Duration Mode is set to "Per-Particle Attribute" |