Golaem 5.0.3 (2016/03/03)
Important Notice
Physics World Ground adaptation is now defined in the Physicalize Behavior instead of the Terrain Locator. Scenes using this feature will need to be manually updated.
New Features
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Time Offset and Time Warp layers in the Simulation Cache Layout Tool
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Scale range layer in the Simulation Cache Layout Tool
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Change Rendering Type layer in the Character Palette
Improvements
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Trigger nodes can now have multiple outputs
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"Show in Hypershade" context menu for Shading Group, Shader Asset and Shader Attribute nodes in the Geometry Tab of the Character Maker
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Improved the "I'm Feeling Lucky" tool of the Character Palette to shuffle assets according to the Character File rules
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Rendering Types view now shows the full node hierarchy in the Geometry Tab of the Character Maker
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New option on the Script Behavior to display or not the executed command
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Draw Terrain option in the Simulation Cache Proxy node
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PPAttributes are now read when the behavior starts in the SyncMotion Behavior
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Switch attribute when different Characters are selected in the Character Palette
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Save button in the Simulation Cache Layout saves every all Simulation Cache Proxies history
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Physics World Ground Adaptation is now defined in the GroundAdapt Behavior (instead of the Terrain Locator)
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Selecting a Shader Attribute in the Character Maker select the relative UserData node in the Shading Graph
Bug Fixes
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Fixed rendering not working when multiple render proxies in the same scene
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Fixed flickering when stopping a MasterSlave Behavior (multi-thread related)
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Fixed 3D orientation update in the MasterSlave Behavior
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Fixed tab selection when dragging a trigger in a Trigger Container
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Fixed Motion Clips not added properly in a Locomotion Behavior (hash collision related)
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Fixed a crash when the root of a Trigger is not contained in the TriggerContainer
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Fixed a crash when a Character File is invalid in the Simulation Cache Proxy
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Fixed a crash when the Character Files list of a Render Proxy node is not up to date
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Fixed a crash when loading shaders with cyclic texture file graph in the Render Previz display mode
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Fixed a crash when rendering multiple Rendering Types using same Character File
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Fixed a crash when selecting an item in the Assets Outline of the Character Maker
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Fixed a crash when minimizing nodes in AutoLayout mode in the Geometry Tab of the Character Maker
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Fixed a crash when removing a particle system
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Fixed a crash when importing transforms with identical names in the Geometry Tab of the Character Maker
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Fixed a crash when using CTRL+SHIFT+D with no translation in history in the Simulation Cache Layout Tool
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Fixed non-consistent Bone editions between edition and rendering in the Simulation Cache Layout Tool
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Fixed bad orientation when rotating around multiple axis in the Simulation Cache Layout Tool
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Fixed geometry import sometimes linking the same node twice in the Character Maker
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Fixed Asset Properties and Asset Outliner show/hide status in the Character Maker
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Fixed Motion Mapping display disappearing in the Character Maker
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Fixed a memory leak with shader attributes in the Mental Ray Render Plugin
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Fixed Mental Ray Proxy creation added to the Display Layer
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Fixed CrowdField Entity information display
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Fixed Simulation Percent update in the CrowdField
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Fixed the Trigger list filter of the Trigger Editor
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Fixed hidden node selection in the Character MakerRender Proxies are now created in a Reference Display Layer called golaemLayer
Refactoring
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Skeleton and Geometry tabs are vertical in the Character Maker (in Character Mode)
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Geometry nodes (except Asset Groups) are collapsed by default when opening a gcha file in the Geometry Tab of the Character Maker
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Asset Nodes becomes Asset Outliner and Node Properties becomes Asset Properties in the Geometry Tab of the Character Maker
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Refactored Simulation Cache Layout Tool Interface
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Tabs of the Trigger Editor are now at the bottom of the Behavior Editor
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Stopping color of tracked Behaviors is blue in the Behavior Editor
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Trigger Container & Behavior Editor icons updated
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CTRL+SHIFT+D replaced with SHIFT+D in the Simulation Cache Layout Tool
API
- Flags for the Renderman / 3Delight / Guerilla Render Plugins
Supported Rendering Engines
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Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
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V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
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V-Ray For 3ds Max 3.30.XX
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Renderman Studio 20.X
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Mental Ray For Maya (any version)
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3Delight Studio Pro 11.0.XX
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Guerilla Render 1.4b31
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Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
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Mtoa 1.0.X / Arnold Core 4.1.X
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V-Ray For Maya 2.4
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Renderman Studio 19.0