Which Shaders are supported by Golaem?
As explained here, shading assignment in Golaem is simply done by attaching a Shading Group / Shader name to a Mesh name in the Character File (.gcha). Thus Golaem is agnostic about the type of shader used and the notion of supported by does not apply here. Thus, as soon as the shader used is compatible with the chosen rendering engine, it'll be supported by Golaem as well.