Golaem 5.1 (2016/04/27)
New Features
- Trajectory Edit and Snap To layers in the Simulation Cache Layout Tool
- Grouping of layers in the Simulation Cache Layout Tool
- Support of shadows casting (only Spot Light for now) in the viewport
Improvements
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Painted Entity Type is now saved in the Paint Tool texture
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Support of animated FBX Terrain (transforms) in the Simulation Cache Proxy
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Speed and Acceleration Per-Particle attributes can now be animated
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Support of modulo (%) operator in Expressions
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Simulation FBX Mode exports assets-repartition Entity meshes
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New Heading / Attitude / Bank Channel
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UVPin Behavior now uses mesh normals instead of smoothed vertex normals
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Handle Motion Channels with SyncMotion Behaviors
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Exported FBX files are now compatible with Maya 2014 and later (from Character Maker or Simulation Exporter)
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PreEmit / PostEmit Callbacks preserve selection in the Population Tool Locator
Bug Fixes
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Fixed transform computation applied to V-Ray Render Proxy
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Fixed frame offset combined with motion blur in V-Ray
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Fixed a bug which deletes simulation when skipping frames
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Fixed Motion Locator posture computation
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Fixed rotation axis in the SetBone Behavior
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Fixed Expressions computation in the Set Bone Behavior
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Fixed starting / stopping duration not taken into account in the Locomotion Behavior
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Fixed Vector attribute generation when using V-Ray Vector Shader Attribute
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Fixed Vector Field computation when using Random Target in a GoTo Behavior
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Fixed refresh in the Physics Properties dialog in the Character Maker
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Fixed Simulation Cache Replay timeline display when simulation starts before frame 1
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Fixed Render Previz Display Mode using wrong camera with multiple Maya viewports
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Fixed a crash at simulation initialization when multiple particle systems are connected to a CrowdField
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Fixed a crash when computing mesh names in glmAssetMeshTools command
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Fixed a crash when using Golaem Groups
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Fixed a crash when using several simulations
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Fixed a crash when creating a loop between triggers in the Trigger Editor
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Fixed a crash when setting a next behavior in the If Operator
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Fixed a crash when no UV is present on the mesh used in a Cloth Behavior
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Fixed trigger node enabled / disabled coloring in the Trigger Editor
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Fixed a refresh bug when selecting a node in the Node Outliner in the Character Maker
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Fixed Simulation Cache Layout GUI (buttons, tooltips, refresh...)
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Fixed "Show In Maya" option in the Character Maker interfering with Maya selection
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Fixed conflict between the Hypershade and the Population Tool Locator AETemplate in Maya 2016
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Fixed behavior unlink when using a Parallel, NoOrder or Loop operator
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Fixed triggers not properly reset when re-entering behaviors or some operators
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Fixed the Behavior Editor Visual Feedback refresh when unselecting an Entity
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Fixed a refresh bug when resetting shaders in the Character Maker
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Fixed CharacterController Behavior when using Flock Behaviors
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Fixed the frame Rate in the Motion Preview Tool
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Fixed minimize / maximize in the Behavior Editor
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Fixed kill option in the Layout command
Refactoring
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Tool bar can not be removed anymore from the BehaviorEditor
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Added a button to open the Trigger Editor from the TriContainer
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Added buttons to open the Trigger Editor for each triggers in the If Operator
API
- Merge of glmHistoryExport and glmSimulationCacheCmd into glmHistory Command
Character Pack
- Improved shaders, now native renderer shaders for all characters
Supported Rendering Engines
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Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
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V-Ray For Maya 3.10.01, 3.00.01 & 3.05.04
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V-Ray For 3ds Max 3.30.XX
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Renderman Studio 20.X
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Mental Ray For Maya (any version)
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3Delight Studio Pro 11.0.XX
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Guerilla Render 1.4b31
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Katana 2.X (Arnold and Renderman)
Also supported (but must be manually installed)
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Mtoa 1.0.X / Arnold Core 4.1.X
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V-Ray For Maya 2.4
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Renderman Studio 19.0