Interpolated Motion Blending
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The Interpolated Blend Mode performs blending as classically used in animation, e.g. it consists in performing an interpolation between several animations:
Interpolated Animations Input/Configuration
|
Main Blend Pass Output Animation | |
![]() A-Stance Interpolated Blend Mode |
![]() Waving T-Animation Interpolated Blend Mode |
![]() Average Waving Animation |
All behaviors in Interpolated Blend Mode are blended during the Main Blend Pass (see details below)
Interpolated Mode: Priorities and Weights
Priorities and weights can be configured to handle animation concurrency and control accurately the interpolated blend. For instance, considering the following configuration for the 2 interpolated animations in the previous example:
Priorities/Weights Configuration | Main Blend Pass Output Animation |
A-Stance priority is higher than Waving T-Animation priority |
![]() A-Stance |
A-Stance priority is equal to Waving T-Animation priority A-Stance weight is 0.75 Waving T-Animation weight is 0.25 |
![]() 75% of A-Stance 25% of Waving T-Animation |
A-Stance priority is equal to Waving T-Animation priority A-Stance weight is equal to Waving T-Animation weight |
![]() 50% of A-Stance 50% of Waving T-Animation |
A-Stance priority is equal to Waving T-Animation priority A-Stance weight is 0.25 Waving T-Animation weight is 0.75 |
![]() 25% of A-Stance 75% of Waving T-Animation |
A-Stance priority is lower than Waving T-Animation priority |
![]() Waving T-Animation |