Golaem 7.0.2 (2019/07/10)

New Features

  • New BlendShape / BlindData Layer in the Layout Tool
  • New SetGeoFile Layer in the Layout Tool
  • Source code of the Unreal Plugin is published under LGPL v2.1 (on request)

Improvements

  • Layout Nodes allows multiple outputs
  • Layout Nodes can be double clicked to be added to the latest Selector in the Layout Tool
  • Added raycast options on the GroundAdaptation Layer in the Layout Tool
  • Added noise parameters on Translate, Rotate, LookAt, Scale, Expand Layers in the Layout Tool
  • Added an auto alignment on the LookAt Layer in the Layout Tool
  • Improved performances on the Vector Field Layer in the Layout Tool
  • Improved node graphs display in the Layout Tool and the ChOp Editor
  • Improved performances when a Simulation Cache uses multiple CrowdFields
  • Simulation Cache Library Tool can now be resized
  • Simulation Exporter can now export thumbnails for the auto generated Library Files
  • Items can be renamed in the Simulation Cache Library Tool
  • Directories can now be imported in the Simulation Cache Library Tool
  • New Advanced panel in the Simulation Exporter
  • Added support of aiUserDataString in detection of Shader Attributes
  • Added Character Maker button in the Simulation Cache and Render proxy nodes

Bug fixes

  • Fixed viewport refreshes in the Layout Tool
  • Fixed ground adaptation not working correctly when using Squash and Stretch
  • Fixed a crash when using a SetMeshAsset Layer in the Layout Tool
  • Fixed a crash related to multithreading when rendering in Katana
  • Fixed unstability in the LookAt Layer in the Layout Tool
  • Fixed rendering unstability when using the Kill / Unkill layers
  • Fixed focus changing when saving or reopening a file in the Layout Tool
  • Fixed the Simulation Cache Bake in the Simulation Exporter
  • Fixed the Simulation Cache Output refresh
  • Fixed Layout File saving when having multiple Simulation Cache Proxies in a scene
  • Fixed error messages when the plugin is loaded at scene opening

Refactoring

  • Changed noise parameters on FaceTo, FrameOffset, FrameWarp Layers for consistency reasons
  • Changed icon of the FaceTo Layer in the Layout Tool
  • Removed the Scale Range Layer in the Layout Tool (can now be done with the Scale Layer)
  • Removed the Mental Ray Bake Export option in the Simulation Exporter
  • Renamed Export Caa File Only in the Simulation Exporter

API

  • New Simulation Cache Library Python API
  • Added a stand alone launcher for the Simulation Cache Library
  • Added a stand alone launcher for the Layout Tool
  • Added accesses to the SimulationData and FrameData in the Simulation Cache Python API
  • Added getBoneNames / getSortedBones functions in the Simulation Cache Python API

Supported Rendering Engines

  • Mtoa 3.1, 3.2
  • V-Ray For Maya 4.0X
  • V-Ray For 3ds Max 4.10
  • Renderman For Maya 22.4, 22.5
  • Mental Ray 3.13.X
  • Redshift 2.6.14-20
  • 3Delight Studio Pro 11.0.XX & 12.X
  • Guerilla Render 1.4.4
  • Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 21.6, 22.X
  • Unreal Engine 4.20

Also supported (but must be manually installed):

  • Mtoa 3.0, 2.X
  • V-Ray For Maya 3.6X
  • Renderman Studio 21.5-7
  • Redshift 2.5.64-71