Golaem 7.0.2 (2019/07/10)
New Features
- New BlendShape / BlindData Layer in the Layout Tool
- New SetGeoFile Layer in the Layout Tool
- Source code of the Unreal Plugin is published under LGPL v2.1 (on request)
Improvements
- Layout Nodes allows multiple outputs
- Layout Nodes can be double clicked to be added to the latest Selector in the Layout Tool
- Added raycast options on the GroundAdaptation Layer in the Layout Tool
- Added noise parameters on Translate, Rotate, LookAt, Scale, Expand Layers in the Layout Tool
- Added an auto alignment on the LookAt Layer in the Layout Tool
- Improved performances on the Vector Field Layer in the Layout Tool
- Improved node graphs display in the Layout Tool and the ChOp Editor
- Improved performances when a Simulation Cache uses multiple CrowdFields
- Simulation Cache Library Tool can now be resized
- Simulation Exporter can now export thumbnails for the auto generated Library Files
- Items can be renamed in the Simulation Cache Library Tool
- Directories can now be imported in the Simulation Cache Library Tool
- New Advanced panel in the Simulation Exporter
- Added support of aiUserDataString in detection of Shader Attributes
- Added Character Maker button in the Simulation Cache and Render proxy nodes
Bug fixes
- Fixed viewport refreshes in the Layout Tool
- Fixed ground adaptation not working correctly when using Squash and Stretch
- Fixed a crash when using a SetMeshAsset Layer in the Layout Tool
- Fixed a crash related to multithreading when rendering in Katana
- Fixed unstability in the LookAt Layer in the Layout Tool
- Fixed rendering unstability when using the Kill / Unkill layers
- Fixed focus changing when saving or reopening a file in the Layout Tool
- Fixed the Simulation Cache Bake in the Simulation Exporter
- Fixed the Simulation Cache Output refresh
- Fixed Layout File saving when having multiple Simulation Cache Proxies in a scene
- Fixed error messages when the plugin is loaded at scene opening
Refactoring
- Changed noise parameters on FaceTo, FrameOffset, FrameWarp Layers for consistency reasons
- Changed icon of the FaceTo Layer in the Layout Tool
- Removed the Scale Range Layer in the Layout Tool (can now be done with the Scale Layer)
- Removed the Mental Ray Bake Export option in the Simulation Exporter
- Renamed Export Caa File Only in the Simulation Exporter
API
- New Simulation Cache Library Python API
- Added a stand alone launcher for the Simulation Cache Library
- Added a stand alone launcher for the Layout Tool
- Added accesses to the SimulationData and FrameData in the Simulation Cache Python API
- Added getBoneNames / getSortedBones functions in the Simulation Cache Python API
Supported Rendering Engines
- Mtoa 3.1, 3.2
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman For Maya 22.4, 22.5
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 21.6, 22.X
- Unreal Engine 4.20
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Renderman Studio 21.5-7
- Redshift 2.5.64-71