Golaem 7.2.1 (2020/01/15)
New features
- New Golaem procedural plugin for USD 0.19.11 (beta)
Improvements
- Added USD exporter in the Crowd Render Proxy
- NavMesh computation is now multithreaded
- Added a Max Speed Ramp attribute in the LookAt Behavior
- Added a Max Angular Velocity attribute in the Physics Locator
- Added slot sorting attributes in the Population Tool Locator
- Added support of Matte attribute in the Redshift rendering plugin
- Added support of tangents in the rendering plugins
- Added support for V-Ray For Max Update 3
- Added support for Renderman 23 (For Maya and Katana)
- Added support of instancing when using FBX to store Character Geometry
- Added Redshift rendering parameters in the Golaem for Katana plugin
- Added noise parameters on the SetShaderAttribute Layer in the Layout Tool
- Increased number of bones support in the Render Previz Display Mode
- Rendered Geometry and Fur Curves and now generated in Entity Space
- Improved common attribute display in the Entity Inspector
- Simulation Cache Layout Layers can be created from the Entity Inspector
- Unreal Geometries can now be exported as Golaem Terrains
Bug fixes
- Fixed TrafficGoto Behavior Attribute Editor
- Fixed GCG Maya import with scaled bindposes
- Fixed Population Tool Entity Display when hidden
- Fixed dropdown in the TrajectoryVectorField Layer
- Fixed string flag error in the glmCharacterMaker command
- Fixed FBX Character Export when using the Character Maker
- Fixed a crash when importing Fur Curves with uniform uvs
- Fixed a crash when a cached frame is unloaded in Simulation Cache Proxy
- Fixed Population Tool Entity Display when a Mesh Asset has no Shading Group
- Fixed error message when selecting the Geometry Node in the Character Maker
- Fixed scene opening when the Crowd Manager is not created first
Refactoring
- Refactored LookAt Behavior Attribute Editor
- Refactored SyncMotion Behavior Attribute Editor
Supported DCCs
- Autodesk Maya 2016, 2017, 2018, 2019
- Autodesk 3ds Max 2016, 2017, 2018, 2019
- Foundry Katana 3.X
- Unreal Engine 4.22 (4.21, 4.23 on demand)
- SideFx Houdini 17.5
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
- 3Delight Studio Pro - For Maya 11.0.XX, 12.X
- Mental Ray - For Maya 3.13.X
- Guerilla Render 2.1, 2.2
- USD 0.19.11 (beta)
Also supported (but must be manually installed):
- Arnold - Mtoa 3.0, 2.X
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48