Golaem 7.3.2 (2020/05/06)
Improvements
- Added an exportAlias attribute in Mesh Asset and Fur Asset nodes of the Character Maker
- Added name based Body Masks for Spine Nodes in the Motion Behavior
- Added name based Body Masks for Spine Nodes in the SyncMotion Behavior
- Added name based Body Masks for Spine Nodes in the Locomotion Behavior
- Rig and Posture Nodes are now placed at ground adaptation height in the Layout Tool
- Added a Cache Frame Activity widget in the Layout Tool Performance Profiler (beta)
- Added a bar graph widget in the Layout Tool Performance Profiler (beta)
Bug fixes
- Fixed overwritten dirmap attribute in the CrowdManagerNode
- Fixed the Attribute Editor of the TrafficGoto Behavior
- Fixed Simulation Cache Library not opening when having an empty library file
- Fixed a crash when refreshing the Simulation Cache Layout Tool
- Fixed attribute editor display in the Simulation Cache Layout Tool
- Fixed a crash when launching the Simulation Cache Library in stand alone mode
- Fixed a crash when exporting Character Geometry File with Fur Asset nodes
- Fixed a crash when using a large number of entities or Emitter Shared Pool Size
- Fixed displacement when using instancing in the Vray rendering plugin
- Fixed object names for expression based shading in the Guerilla rendering plugin
- Fixed error message when using the HeightField mode of the Crowd Rigid Body Node
- Fixed error message when adding a Traffic Behavior before a TrafficGoto Behavior
- Fixed error message when adding an empty fur file or importing xgen fur in the Character Maker
- Fixed Safety Distance conversion with Crowd Unit in the Traffic Behavior
- Fixed Fur File Data update in the Fur Asset Node of the Character Maker
- Fixed Fur loading from Maya Curves (number of curves was 3 times bigger than expected)
- Fixed GCG Character Geometry File import when using relative paths in the Character Maker
- Fixed GCG Character Geometry File export when using root name with namespaces in the Character Maker
- Fixed glmSimulationCacheTool sample not installed in the devkit
- Fixed environment variable replacement in the Simulation Cache Proxy node
- Fixed environment variable replacement when opening a scene with dirmap enabled
API
- Added inCameraFrustum and cameraDistance attributes in the glmSimulationCacheTool command
Supported DCCs
- Autodesk Maya 2017, 2018, 2019, 2020
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.24 (4.23 on demand)
- SideFx Houdini 17.5, 18.0.348
Supported Rendering Engines
- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
- USD - Standalone 0.19.11 / For Houdini 18 / For Katana 3.5
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 4.0.1, 4.0.2 / KtoA 3.0
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48