glmGetSceneLicenseCheck
This MEL analyzes the current scene, Simulation Caches and Simulation Cache Layout files and returns which ones are contaminated by a PLE license. It takes advantage of the glmCheckLicense command.
void glmGetSceneLicenseCheck()
Return Value
The command displays the status of each file in the Script Editor. If a flag is stated PLE, it means it has been contaminated by a PLE license else it's stated as FULL
Mel Example
glmGetSceneLicenseCheck();
// Result:- FULL - Current Maya Scene
- FULL - N:/demos/cache/demoScene.crowdField1.gscs
- PLE - N:/demos/cache/layout.gscl
//