Golaem 8.1.1 (2022/02/23)
Improvements
- Mass, Force and Speed attributes of the Flock Behavior are now dynamic when using Golaem Attributes
- Added support for Preview Shader when using the Mesh Render Previz mode
- Added nParticle target support for the Goto Behavior
- Added nParticle target support for the TrafficGoto Behavior
- Added nParticle target support for the Steer Behavior
- New Flock Channels (hasASteerTarget, steerTargetPosition, distanceToSteerTarget...)
Bug fixes
- Fixed python error when clearing a ChOp graph
- Fixed shading assignment when shaders have '.' in names in the Mesh Render Previz mode
- Fixed local path computation when saving a Character File using the glmCharacterMaker command
- Fixed cloth cache rendering when using several Mesh Assets based on the same shape
- Fixed enabledMeshes attribute UI of the FurMeshAsset node in the Character Maker
- Fixed invalid input connections on the ChOpMultiplexer
- Fixed a crash when using an invalid Golaem Attribute Expression in the ChOpInput node
- Fixed a crash when removing behaviors from a container expanded view
- Fixed a crash when using the Duplicate Layer Node in the Golaem For Unreal plugin
- Fixed a crash when using the SnapTo Layer Node in the Golaem For Unreal plugin
- Fixed blendshape import issues in the Golaem For Unreal plugin
- Fixed refresh after changing the Layout File in the Golaem For Unreal plugin
Refactoring
- glmCharacterMaker command does not prompt for a gfc file anymore when used in script mode
API
- New glmExportFurCache command to create or merge gfc Fur files
- New queryProperty flag in the glmCharacterMaker command
- New setProperty flag in the glmCharacterMaker command
- Added GLM_CRASH_REPORT_DIR environment variable for dump report
Supported DCCs
- Autodesk Maya 2018, 2019, 2020, 2022
- Autodesk 3ds Max 2018, 2019, 2020
- Foundry Katana 3.X, 4.X
- Unreal Engine 4.26, 4.27, 5.0
- SideFx Houdini 18.0.566, 18.5.672
Supported Rendering Engines
- Arnold - Mtoa 4.2.X / KtoA 3.2.X
- V-Ray - For Maya 5.0.22, 5.1 / For 3ds Max 5.1
- Renderman - For Maya 24.X / For Katana 24.X
- Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
- USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
- 3Delight - For Katana 2.3.2 (through USD)
- Mental Ray - For Maya 3.14
- Guerilla Render 2.1, 2.2
Also supported (but must be manually installed):
- Arnold - Mtoa 5.0.X / KtoA 4.0
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 23.X / For Katana 23.X
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.55