Golaem Crowd 2.1 (2012/10/23)
New Features
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Renderman Studio Proxy for Maya Rendering
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V-Ray Proxy for Maya rendering
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Behavior import/export to library
Improvements
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Single procedural call per frame for Renderman & MentalRay
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Single procedural call per render for VRay
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Renderman & 3delight plugins now thread safe
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Mental Ray rendering is up to 10x faster
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More error/warning messages for MentalRay rendering
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More error/warning messages at FBX export from Asset Manager
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Simulation export: maya scene name has the suffix Crowd (avoids potential name conflicts)
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Reset shaders now works with the current selection
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BehaviorEditor trigger highlighting
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BehaviorEditor new boolean trigger in order to have a true and false trigger in every trigger combo box
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More entries BehaviorEditor contextual menu
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No more "from FBX" character creation
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No bone radius for skeleton shape rendering in previz
Bug fixes
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Fix population tool display bug : all entities were displayed with the same color
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Fix skeleton motion converter display bug : root bone button was not displayed
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Fix entity shape surface : entities were not shaded correctly on some graphic configuration
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CrowdIO: normals are properly computed, sharp angles are no longer smoothed!
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BehaviorEditor trigger sharing
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Asset Manager: Fix random int shader parameter sampling