Golaem Crowd 2.2 (2013/01/11)
New Features
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Procedural rendering plugin, proxy and shaders for Arnold
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New plugin CrowdRender to handle render proxies in Maya (does not require a license)
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Procedural shaders for VRay
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Multi material support for all renderers
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Added crowd unit in CrowdMangerNode to centralize the scale ratio
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Distance trigger
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nParticles are now taken into account natively with the CrowdField
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New popTool mode able to take any selection component into account (vertices, faces, edges...)
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MEL Command "replaceMaterialType()" to replace a material type with another (for Arnold and Phong not supported)
Improvements
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Multi selection available between Maya and the Behavior Editor (shift key)
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Poptool per-particle index rendering
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Show/hide poptool annotation
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NavMesh Tool: Voxel Subdivision uses tiles to compute large environments. Added warning when voxel count is huge (> 100 million).
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New display for the Enternal Entity Locator
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Uniformization of the rendering proxies (it is now possible to add different rendering proxies in a same scene)
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Default material in VRay when shaders are missing is now orange
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MentalRay plugin: Small performance increase
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Support RenderMan Studio 4.0 (Maya 2012 & 2013 64-bit only) and RenderMan Pro Server 17.2 (64-bit only)
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FAQ link from CrowdRender plugin
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Load/Save windows uniformisation
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BeNavigation: Default acceleration set to 10
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BeNavigation: No more max speed
Bug fixes
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Correction on arm bones orientation when playing a motion
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PopTool: Mesh scale is taken into account (when linked to it)
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Fixed reparenting behavior problems in the Outliner
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Fixed trigger reevaluation in Alt operator
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Fixed transparency and alpha in MRay shaders
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Fixed randomness in NoOrder operator
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Fixed crash at fbx eport (single file)
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Fixed crash when exporting entities without a skeleton/mapping file
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Fix auto-map between Goto Targets and Goto Behaviors
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Asset Manager: Fix bug when adding a new geometry file
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Rendering: Fix crash when with motion blur samples <= 1
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Mental Ray plugin: Fix the alpha channel
Documentation
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Information about how to install Windows and Linux packages in silent mode
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Update for Asset Manager
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Documentation for Crowd Unit
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Documentation for Arnold proxy
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Documentation for VRay procedural shaders